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David Negstad dnegstad

  • Woodinville, WA
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@emoose
emoose / UpdateDLSS.ps1
Last active April 30, 2025 15:25
PowerShell script/module that allows globally updating DLSS for all games
# Global DLSS update script by emoose - https://gist.github.com/emoose/11271bbb3b42fb3b1b0e1c83eef47c05
# Allows setting up driver to use a single global DLSS DLL for majority of DLSS2/3 games
# If the global version is newer than the one included with game, it should get loaded automatically
# (how this works: https://forums.guru3d.com/threads/.439761/page-143#post-6221767)
#
# Almost all DLSS3 games should work, DLSS2 is hit-and-miss
# (DLSS2 games with customized appid probably won't work, thanks to some pointless nvngx checks)
# DLSSD/DLSSG should work fine with nearly all games (re-run the script for each DLL you want to update)
#
# Usage:
@bdclark
bdclark / user-data-consul-server
Last active September 27, 2020 17:56
CoreOS cloud-config to bootstrap consul cluster
#cloud-config
coreos:
etcd2:
# generate a token from https://discovery.etcd.io/new?size=3
discovery: https://discovery.etcd.io/<token>
advertise-client-urls: http://$private_ipv4:2379
initial-advertise-peer-urls: http://$private_ipv4:2380
listen-client-urls: http://0.0.0.0:2379
listen-peer-urls: http://$private_ipv4:2380
@dnegstad
dnegstad / Brocfile.js
Last active January 2, 2019 17:50
Polymer WebComponents in ember-cli >= 0.0.41
var EmberApp = require('ember-cli/lib/broccoli/ember-app');
var pickFiles = require('broccoli-static-compiler');
var mergeTrees = require('broccoli-merge-trees');
var vulcanize = require('broccoli-vulcanize');
var app = new EmberApp();
var polymerVulcanize = vulcanize('app', {
input: 'elements.html',
output: 'assets/vulcanized.html',
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active May 2, 2025 08:14
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);