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@phi-lira
phi-lira / UnlitTexture.shader
Last active March 23, 2024 18:12
URP Unlit Texture example
Shader "Custom/UnlitTexture"
{
Properties
{
[MainColor] _BaseColor("BaseColor", Color) = (1,1,1,1)
[MainTexture] _BaseMap("BaseMap", 2D) = "white" {}
}
// Universal Render Pipeline subshader. If URP is installed this will be used.
SubShader