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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class DamagePlayer : MonoBehaviour | |
{ | |
public int damageToGive; | |
public void OnTriggerEnter(Collider other) | |
{ |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class GunController : MonoBehaviour | |
{ | |
public bool isFiring; | |
public BulletController bullet; | |
public float bulletSpeed; | |
public float fireRate; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class EnemyHealthManager : MonoBehaviour | |
{ | |
public int startingHealth; | |
private int currentHealth; | |
public float flashLength; | |
private float flashCounter; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class EnemyController : MonoBehaviour | |
{ | |
private Rigidbody RB; | |
public float moveSpeed; | |
public PlayerController thePlayer; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class BulletController : MonoBehaviour | |
{ | |
public float speed; | |
public float lifeTime; | |
public int damageToGive; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PlayerHealthManager : MonoBehaviour | |
{ | |
public int startingHealth; | |
private int currentHealth; | |
public float flashLength; | |
private float flashCounter; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Example : MonoBehaviour | |
{ | |
private CharacterController controller; | |
private Vector3 playerVelocity; | |
private bool groundedPlayer; | |
private float playerSpeed = 2.0f; |
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using UnityEngine; | |
using System.Collections; | |
public class CameraController : MonoBehaviour { | |
public GameObject player; //Public variable to store a reference to the player game object | |
private Vector3 offset; //Private variable to store the offset distance between the player and camera |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.XR.ARFoundation; | |
public class SpawnableManager : MonoBehaviour | |
{ | |
[SerializeField] |
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{ | |
"version": "0.2.0", | |
"configurations": [ | |
{ | |
"name": "Chrome", | |
"type": "chrome", | |
"request": "launch", | |
"url": "http://localhost:3000", | |
"webRoot": "${workspaceRoot}/src" | |
} |
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