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November 11, 2018 12:16
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p5.js_snakegame.js
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// https://www.youtube.com/watch?v=AaGK-fj-BAM | |
const scale = 20; | |
class Snake { | |
constructor() { | |
this.x = 0; | |
this.y = 0; | |
this.xspeed = 1; | |
this.yspeed = 0; | |
this.total = 0; | |
this.tail = []; | |
} | |
update() { | |
if (this.total === this.tail.length) { | |
for (let i = 0; i < this.tail.length-1; i++) { | |
this.tail[i] = this.tail[i+1]; // shift | |
} | |
} | |
this.tail[this.total-1] = createVector(this.x, this.y); | |
this.x += (this.xspeed * scale); | |
this.y += (this.yspeed * scale); | |
this.x = constrain(this.x, 0, width-scale); | |
this.y = constrain(this.y, 0, height-scale); | |
} | |
show() { | |
fill(255); | |
for (let i = 0; i < this.tail.length; i++) { | |
rect(this.tail[i].x, this.tail[i].y, scale, scale); | |
} | |
rect(this.x, this.y, scale, scale); | |
} | |
direction(x, y) { | |
this.xspeed = x; | |
this.yspeed = y; | |
} | |
eat(food) { | |
let d = dist(this.x, this.y, food.pos.x, food.pos.y); | |
if (d < 1) { | |
this.total++; | |
return true; | |
} | |
return false; | |
} | |
} | |
class Food { | |
constructor() { | |
this.renew(); | |
} | |
renew() { | |
let cols = floor(width / scale); | |
let rows = floor(height / scale); | |
this.pos = createVector( | |
floor(random(cols)), | |
floor(random(rows))); | |
this.pos.mult(scale); | |
} | |
update() { | |
} | |
show() { | |
fill(255, 0, 100); | |
rect(this.pos.x, this.pos.y, scale, scale); | |
} | |
} | |
let snake; | |
let food; | |
function setup() { | |
createCanvas(600, 600); | |
frameRate(10); | |
snake = new Snake(); | |
food = new Food(); | |
} | |
function draw() { | |
background(51); | |
snake.update(); | |
snake.show(); | |
if (snake.eat(food)) { | |
food.renew(); | |
} | |
food.show(); | |
} | |
function keyPressed() { | |
if (keyCode == UP_ARROW) { | |
snake.direction(0, -1); | |
} else if (keyCode == DOWN_ARROW) { | |
snake.direction(0, 1); | |
} else if (keyCode == RIGHT_ARROW) { | |
snake.direction(1, 0); | |
} else if (keyCode == LEFT_ARROW) { | |
snake.direction(-1, 0); | |
} | |
} |
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