Created
April 24, 2017 07:47
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emscripten draw pixels and scale by SDL_RenderCopy
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emcc test_pixel2.c ^ | |
-O2 ^ | |
-Wall -Wextra -pedantic ^ | |
-s USE_SDL=2 ^ | |
-s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS="[""png""]" ^ | |
-s USE_SDL_TTF=2 ^ | |
--preload-file assets ^ | |
-o test_pixel2.html |
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#include <stdbool.h> | |
#include <stdint.h> | |
#include <SDL2/SDL.h> | |
#ifdef __EMSCRIPTEN__ | |
#include <emscripten.h> | |
#endif | |
typedef struct { | |
SDL_Window *window; | |
SDL_Renderer *renderer; | |
} Context; | |
void Cleanup(Context *ctx) { | |
if (ctx) { | |
if (ctx->renderer) | |
SDL_DestroyRenderer(ctx->renderer); | |
if (ctx->window) | |
SDL_DestroyWindow(ctx->window); | |
} | |
} | |
uint32_t Init(Context *ctx) { | |
if (SDL_Init(SDL_INIT_VIDEO) != 0) { | |
fprintf(stderr, "Error: %s", SDL_GetError()); | |
return -1; | |
} | |
ctx->window = SDL_CreateWindow("sandbox2", | |
SDL_WINDOWPOS_UNDEFINED, | |
SDL_WINDOWPOS_UNDEFINED, | |
640,480, | |
SDL_WINDOW_SHOWN); | |
if (ctx->window == NULL) { | |
fprintf(stderr, "Error: %s", SDL_GetError()); | |
return -1; | |
} | |
ctx->renderer = SDL_CreateRenderer(ctx->window, | |
-1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); | |
if (ctx->renderer == NULL) { | |
fprintf(stderr, "Error: %s", SDL_GetError()); | |
return -1; | |
} | |
SDL_SetRenderDrawColor(ctx->renderer, 255 ,200 ,200, 255); | |
/* | |
* Init Display | |
*/ | |
return 0; | |
} | |
SDL_Surface *screen; | |
void Loop(void *arg) { | |
Context *ctx = (Context *)arg; | |
// | |
// Manipulate | |
// | |
// if arg2 is NULL, draw all surface. | |
SDL_FillRect(screen, NULL, SDL_MapRGBA(screen->format, 0xcc, 0xcc, 0xcc, 0xff)); | |
SDL_LockSurface(screen); | |
// ARGB | |
*((int*)screen->pixels + 0) = 0xFFFF0000; | |
*((int*)screen->pixels + 1) = 0xFF00FF00; | |
*((int*)screen->pixels + 2) = 0xFF0000FF; | |
*((int*)screen->pixels + 3) = 0xFFFFFFFF; | |
*((int*)screen->pixels + 4) = 0x00000000; | |
*((int*)screen->pixels + 95)= 0xFF000000; | |
SDL_UnlockSurface(screen); | |
// | |
// Draw | |
// | |
SDL_Texture *tex = SDL_CreateTextureFromSurface(ctx->renderer, screen); | |
SDL_RenderClear(ctx->renderer); | |
SDL_RenderCopy(ctx->renderer, tex, NULL, &(SDL_Rect){0, 0, 640*2, 480*2}); | |
SDL_RenderPresent(ctx->renderer); | |
SDL_DestroyTexture(tex); | |
} | |
int main() { | |
Context ctx = {0,0}; | |
Init(&ctx); | |
screen = SDL_CreateRGBSurface(0, 64, 32, 32, 0, 0, 0, 0); | |
printf("screen format:%d\n", screen->format->format); | |
Loop(&ctx); | |
emscripten_set_main_loop_arg(Loop, &ctx,-1, 1/*block*/); | |
printf("don't run this message by block."); | |
return 0; | |
} |
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