Created
February 18, 2015 02:07
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cs-go-autoexec
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//Rates | |
rate "128000" | |
cl_cmdrate "128" // Set to 66 if your FPS dips below 100. | |
cl_updaterate "128" // Set to 66 if your FPS dips below 100. | |
cl_interp "0.0" // cl_interp_ratio / cl_updaterate = cl_interp. | |
cl_interp_all "0" // Disable all interpolate optimizations. When set to "0" the optimisation is run and only the set of entities that need interpolation are considered. When set to "1" (or any non-zero value) the old behaviour is run, where every entity the client knows about is considered for interpolation. | |
cl_interp_ratio "1" | |
cl_interpolate "1" | |
cl_lagcomp_errorcheck "1" | |
cl_lagcompensation "1" | |
snd_mixahead "0.15" | |
//I-dont-know-wtf-am-i-doing rates | |
cl_pred_optimize "2" | |
cl_smooth "0" | |
cl_smoothtime "0.01" | |
//CL Commands | |
cl_debugrumble "0" // Enable (1) / Disable (0) rumble debugging spew. | |
cl_detail_avoid_force "0" | |
cl_detail_avoid_radius "0" | |
cl_detail_avoid_recover_speed "0" | |
cl_detail_max_sway "0" | |
cl_forcepreload "1" | |
cl_logofile "0" // Disable spray logos. | |
cl_rumblescale "0" // Scale sensitivity of rumble effects (0 - 1.0.) | |
cl_playerspraydisable "1" // Enable (0) / Disable(1) player's sprays. | |
cl_showhelp "0" // Enable (1) / Disable (0) on-screen help. | |
cl_showpluginmessages "1" | |
cl_soundfile "0" // Jingle sound file (WTF?) | |
cl_spec_mode "1" | |
cl_timeout "60" // After this many seconds without receiving a packet from the server, the client will disconnect itself. | |
//CL | |
con_enable "1" | |
hud_showtargetid "1" // Enable (1) / Disable (0) target ID when pointed at with cursor. | |
//Model Tweaks | |
r_eyegloss "0" // Removes eyes graphic on playermodels. | |
r_eyemove "0" // Removes eyes graphic on playermodels. | |
r_eyeshift_x "0" // Removes eyes graphic on playermodels. | |
r_eyeshift_y "0" // Removes eyes graphic on playermodels. | |
r_eyeshift_z "0" // Removes eyes graphic on playermodels. | |
r_eyesize "0" // Removes eyes graphic on playermodels. | |
// Video | |
mat_monitorgamma "1.6" | |
mat_queue_mode "-1" // auto detect multi-core rendering | |
mat_vsync "0" | |
fps_max "145" | |
fps_max_menu "145" | |
r_dynamic "0" | |
r_drawtracers_firstperson "0" | |
mat_savechanges // write video settings to registry | |
//SHADOWS & LIGHTS | |
muzzleflash_light "0" // Enable (1) / Disable (0) muzzle flash light. | |
//SOUND | |
cl_downloadfilter "nosounds" // Disable downloading of sounds when connecting to a server. | |
dsp_enhance_stereo "1" // If set to "1" enhances the stereo effect, making sound richer and more atmospheric for a slight performance hit. | |
snd_mixahead "0.05" // Mixes sound ahead to reduce stuttering. Set between "0" and "1," the higher the value the less stuttering and more synchronized sound will be, but performance may be reduced. A value of "0.5" to "0.7" will help reduce stuttering in the game. If you experience no stuttering, lower this value to gain some performance. | |
snd_musicvolume "0" // Music volume. | |
snd_pitchquality "1" | |
voice_enable "1" // (Default=1) | |
voice_scale "1" // (Default=1) | |
volume "0.4" // Sets the volume. | |
dsp_enhance_stereo "1" | |
dsp_slow_cpu "0" | |
dsp_reload | |
//SYS | |
sys_antialiasing "0" | |
sys_refldetail "0" | |
//OTHER | |
adsp_debug "0" | |
budget_show_history "1" // Turn history graph off and on. Good to turn off on low end. | |
closecaption "0" // Enable(1)/Disable(0) close captioning. | |
func_break_max_pieces "0" | |
sv_forcepreload "1" | |
//MOUSE | |
cl_crosshairalpha "255" | |
cl_crosshaircolor "4" | |
cl_crosshaircolor_b "250" | |
cl_crosshaircolor_r "50" | |
cl_crosshaircolor_g "250" | |
cl_crosshairdot "0" | |
cl_crosshairgap "0" | |
cl_crosshairsize "3" | |
cl_crosshairstyle "4" | |
cl_crosshairusealpha "1" | |
cl_crosshairthickness "0.5" | |
cl_fixedcrosshairgap "0" | |
cl_crosshair_outlinethickness "0" | |
cl_crosshair_drawoutline "0" | |
//bhop | |
bind mwheelup "+jump" | |
//viewmodel switch | |
unbind mouse3 | |
bind mouse3 left | |
alias "left" "cl_righthand 0; bind mouse3 right" | |
alias "right" "cl_righthand 1; bind mouse3 left" | |
//hud general | |
hud_scaling "0.7" | |
hud_showtargetid "1" | |
cl_hud_background_alpha "0.15" | |
cl_hud_color "1" | |
cl_hud_healthammo_style "1" | |
cl_hud_playercount_showcount "0" | |
cl_draw_only_deathnotices "0" | |
//netgraph | |
cl_showpos "0" | |
cl_showfps "0" | |
net_graph "1" | |
net_graphheight "0" | |
net_graphpos "0" | |
net_graphproportionalfont "0" | |
//radar | |
cl_radar_always_centered "0" | |
cl_radar_scale "0.3" | |
cl_hud_radar_scale "2" | |
cl_radar_icon_scale_min "0.4" | |
cl_radar_rotate "1" | |
cl_radar_square_with_scoreboard "0" | |
//Radar zoom in-out script | |
bind "KP_plus" "incrementvar cl_radar_scale 0.25 1.0 0.05"; | |
bind "KP_minus" "incrementvar cl_radar_scale 0.25 1.0 -0.05"; | |
//hud viewmodel | |
viewmodel_fov "68" | |
viewmodel_offset_x "2.500000" | |
viewmodel_offset_y "0" | |
viewmodel_offset_z "-1.500000" | |
//display damage | |
con_filter_text Damage; | |
con_filter_text_out Player:; | |
con_filter_enable 2; | |
developer 1; | |
//misc | |
gameinstructor_enable "0" | |
cl_autohelp "0" | |
cl_showhelp "0" | |
cl_disablefreezecam "1" | |
cl_autowepswitch "0" // auto weapon switch on pickup | |
clear | |
writecfg | |
host_writeconfig // write settings to config.cfg | |
echo "" | |
echo "" | |
echo "autoexec.cfg executed" | |
echo "" | |
echo "" | |
echo "" |
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