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August 17, 2017 16:01
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Use this class if you're a horrible person that wants to change the colour of an iOS status bar. If the status bar changes in any way, you have to do it again. Have fun.
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final class TintMyStatusBar { | |
static func to(_ colour: UIColor) { | |
let sbw = UIApplication.shared.value(forKey: "statusBarWindow") as! UIWindow | |
for statusbar in sbw.subviews { | |
for bgfg in statusbar.subviews { | |
for itemView in bgfg.subviews { | |
let image = itemView.layer.contents as! CGImage | |
itemView.layer.contents = self.tint(image: image, toColour: colour) | |
} | |
} | |
} | |
} | |
private static func tint(image: CGImage, toColour colour: UIColor) -> CGImage { | |
let maskImage = image | |
let width = image.width | |
let height = image.height | |
let bounds = CGRect(x: 0, y: 0, width: width, height: height) | |
let colorSpace = CGColorSpaceCreateDeviceRGB() | |
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedLast.rawValue) | |
let bitmapContext = CGContext( | |
data: nil, | |
width: Int(width), | |
height: Int(height), | |
bitsPerComponent: 8, | |
bytesPerRow: 0, | |
space: colorSpace, | |
bitmapInfo: bitmapInfo.rawValue) | |
bitmapContext?.clip(to: bounds, mask: maskImage) | |
bitmapContext?.setFillColor(colour.cgColor) | |
bitmapContext?.fill(bounds) | |
let cgImage = bitmapContext?.makeImage() | |
return cgImage! | |
} | |
} |
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