Skip to content

Instantly share code, notes, and snippets.

View dasparadoxon's full-sized avatar
😊
the sun rises in the east

dasparadoxon dasparadoxon

😊
the sun rises in the east
View GitHub Profile
@aras-p
aras-p / unity_6_empty_web_build.md
Last active April 15, 2025 18:03
Unity 6 "empty" web build file sizes

This short post by Defold people about "empty project build size" comparison between Defold, Unity and Godot (twitter, mastodon) sparked my interest.

It is curious that Godot builds seem to be larger than Unity? Would not have expected that! Anyway.

A way more extensive Unity "web" build comparison and analysics is over at https://github.com/JohannesDeml/UnityWebGL-LoadingTest but here are just my short notes in trying out Unity 6 (6.0.23 - Oct 2024).

Default (3D, URP) template

/*
A simple little editor extension to copy and paste all components
Help from http://answers.unity3d.com/questions/541045/copy-all-components-from-one-character-to-another.html
license: WTFPL (http://www.wtfpl.net/)
author: aeroson
advise: ChessMax
editor: frekons
*/
#if UNITY_EDITOR
@ceres-c
ceres-c / frida-extract-keystore.py
Last active December 7, 2024 15:26
Automatically extract KeyStore objects and relative password from Android applications with Frida - Read more: https://ceres-c.it/2018/12/16/frida-android-keystore/
#!/usr/bin/python3
'''
author: ceres-c
usage: ./frida-extract-keystore.py
Once the keystore(s) have been exported you have to convert them to PKCS12 using keytool
'''
import frida, sys, time
@teocomi
teocomi / .gitignore
Created September 13, 2016 15:01
Gitignore for Unity projects
# =============== #
# Unity generated #
# =============== #
[Tt]emp/
[Oo]bj/
[Bb]uild
/[Bb]uilds/
/[Ll]ibrary/
sysinfo.txt
*.stackdump
@t0chas
t0chas / CustomEditorBase.cs
Last active September 2, 2024 06:54
Default Custom Inspector-Editor for Unity3D with ReorderableLists for arrays handling
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.Collections.Generic;
using UnityEditor.AnimatedValues;
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)]
[CanEditMultipleObjects]
public class CustomEditorBase : Editor
{
@kleber-swf
kleber-swf / .gitignore
Last active January 20, 2023 00:21
Git ignore for Unity Projects
# =============== #
# Unity generated #
# =============== #
[Tt]emp/
[Oo]bj/
[Bb]uild
/[Ll]ibrary/
/[Ll]ogs/
sysinfo.txt
*.stackdump
@JISyed
JISyed / MoveCamera.cs
Last active August 26, 2024 05:45
Camera movement script in Unity3D. Supports rotating, panning, and zooming. Attach to the main camera. Tutorial explaining code: http://jibransyed.wordpress.com/2013/02/22/rotating-panning-and-zooming-a-camera-in-unity/
// Credit to damien_oconnell from http://forum.unity3d.com/threads/39513-Click-drag-camera-movement
// for using the mouse displacement for calculating the amount of camera movement and panning code.
using UnityEngine;
using System.Collections;
public class MoveCamera : MonoBehaviour
{
//
// VARIABLES
@phoboslab
phoboslab / mousemove.py
Created June 26, 2012 19:44
Python script to move the mouse cursor in windows with constant speed
import sys
import time
import win32api
if (len(sys.argv) < 4):
print "Usage: python mousemove.py dx dy speed"
sys.exit()
current = win32api.GetCursorPos()
cx = sx = current[0]