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@krcm0209
krcm0209 / README.md
Last active September 7, 2025 15:23
Using AdGuard DNS over HTTPS (DoH) on Windows 11

Why

You may want to use AdGuard's DNS over HTTPS[^2] service if you

  1. Want to make it harder for your ISP to know what websites you are requesting
  2. Want to block most traditional ads from your web browsing experience across your entire PC

Setup instructions

  1. Open PowerShell
@SunjunKim
SunjunKim / ์ฐจ๋ณ„๊ธˆ์ง€๋ฒ•.๋ฐ˜๋Œ€.professors.md
Last active June 17, 2021 08:13
์ฐจ๋ณ„๊ธˆ์ง€๋ฒ•์„ ๋ฐ˜๋Œ€ํ•˜๋Š” ๊ต์ˆ˜ ๋ชจ์ž„

์ฐจ๋ณ„๊ธˆ์ง€๋ฒ•์„ ๋ฐ˜๋Œ€ํ•˜๋Š” ๊ต์ˆ˜ ๋ชจ์ž„ ๋ช…๋‹จ

์ถœ์ฒ˜: https://m.blog.naver.com/dreamteller/222064990751 ์„ ์–ธ๋ฌธ: https://www.christiantoday.co.kr/news/340664

[์ „๊ตญ 317๊ฐœ ๋Œ€ํ•™, 1,857๋ช… ๊ต์ˆ˜ ๋ช…๋‹จ]

  • ICTํด๋ฆฌํ…๋Œ€ํ•™(1๋ช…)
    • ๊น€๊ด‘ํ›ˆ
  • KC๋Œ€ํ•™๊ต(7๋ช…)
@fecf
fecf / gpuusage.h
Last active July 29, 2024 06:52
get GPU utilization
#pragma once
#include <chrono>
#include <iostream>
#include <regex>
#include <vector>
#include <pdh.h>
#include <pdhmsg.h>
#include <strsafe.h>
@jacking75
jacking75 / ProcessPerformanceCounterHelper.cs
Created March 19, 2020 07:07
.NET Core์—์„œ CPU, Memory ๋“ฑ์˜ ์„ฑ๋Šฅ ์ธก์ •ํ•˜๊ธฐ(Linux์—์„œ๋Š” ์ œ๋Œ€๋กœ ๋™์ž‘ํ•˜์ง€ ์•Š์„ ์ˆ˜ ์žˆ์Œ)
// ์ถœ์ฒ˜: SuperSocket
// Nuget์œผ๋กœ System.Diagnostics.PerformanceCounter ์ถ”๊ฐ€ ํ•„์š”
// [Use Performance Counters in .NET to measure Memory, CPU, and Everything โ€“ Full Guide] https://michaelscodingspot.com/performance-counters/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
@peted70
peted70 / TMP_SDF-MobileInstanced.shader
Created March 14, 2019 10:05
TextMeshPro Shader updated to work with Single pass stereo rendering in Unity
// Simplified SDF shader:
// - No Shading Option (bevel / bump / env map)
// - No Glow Option
// - Softness is applied on both side of the outline
Shader "TextMeshPro/Mobile/Distance Field Instanced" {
Properties {
_FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
@luncliff
luncliff / cmake-tutorial.md
Last active September 2, 2025 00:34
CMake ํ• ๋•Œ ์ชผ์˜ค์˜ค๊ธˆ ๋„์›€์ด ๋˜๋Š” ๋ฌธ์„œ

CMake๋ฅผ ์™œ ์“ฐ๋Š”๊ฑฐ์ฃ ?
์ข‹์€ ํˆด์€ Visual Studio ๋ฟ์ž…๋‹ˆ๋‹ค. ๊ทธ ์ด์™ธ์—๋Š” ์ „๋ถ€ ์‚ฌ๋„(้‚ช้“)์ž…๋‹ˆ๋‹ค ์‚ฌ๋„! - ์ž‘์„ฑ์ž

์ฃผ์˜

  • ์ด ๋ฌธ์„œ๋Š” CMake๋ฅผ ์ฃผ๊ด€์ ์œผ๋กœ ์„œ์ˆ ํ•ฉ๋‹ˆ๋‹ค
  • ์ด ๋ฌธ์„œ๋ฅผ ํ†ตํ•ด CMake๋ฅผ ์‹œ์ž‘ํ•˜๊ธฐ์—” ์ ํ•ฉํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค
    https://cgold.readthedocs.io/en/latest/ 3.1 ์ฑ•ํ„ฐ๊นŒ์ง€ ๋”ฐ๋ผํ•ด๋ณธ ์ดํ›„ ๊ธฐ๋ณธ์‚ฌํ•ญ๋“ค์„ ์†์„ฑ์œผ๋กœ ์ตํžˆ๋Š” ๊ฒƒ์„ ๋•๊ธฐ์œ„ํ•œ ๋ณด์กฐ์ž๋ฃŒ๋กœ์จ ์ž‘์„ฑ๋˜์—ˆ์Šต๋‹ˆ๋‹ค
@johnnyasantoss
johnnyasantoss / .gitconfig
Last active May 13, 2024 16:58
JetBrains Rider as Default Merge and Diff tool
# Diff with JetBrains Rider
[diff]
tool = rider
[difftool]
prompt = false
[difftool "rider"]
cmd = D:\\\\Program\\ Files\\\\Jetbrains\\\\apps\\\\Rider\\\\ch-0\\\\181.4379.788\\\\bin\\\\rider64.exe diff "$LOCAL" "$REMOTE"
# Merge with JetBrains Rider
[merge]
@kosua20
kosua20 / gist:0c506b81b3812ac900048059d2383126
Created March 18, 2017 18:35
NVIDIA FXAA 3.11 by TIMOTHY LOTTES
/*============================================================================
NVIDIA FXAA 3.11 by TIMOTHY LOTTES
------------------------------------------------------------------------------
COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED.
------------------------------------------------------------------------------
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
@Miouyouyou
Miouyouyou / init_window.c
Created December 15, 2016 07:55
A very ugly Wayland EGL OpenGL example
// gcc -o test init_window.c -I. -lwayland-client -lwayland-server -lwayland-client-protocol -lwayland-egl -lEGL -lGLESv2
#include <wayland-client.h>
#include <wayland-server.h>
#include <wayland-client-protocol.h>
#include <wayland-egl.h> // Wayland EGL MUST be included before EGL headers
#include "init_window.h"
#include "log.h"
#include <string.h>
@mandarinx
mandarinx / README.md
Created August 24, 2016 06:53
Sprite outlines shader