A Pen by Sarah Drasner on CodePen.
Created
October 28, 2021 21:55
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Vue emitting events from child to update a ball bounce
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<div id="app"> | |
<div> | |
<div class="button-group"> | |
<button @click="animateBall" v-if="!running">Start</button> | |
<button @click="cancelAnimate" v-else>Reset</button> | |
<height-counter @heightincrease="incrementHeight"></height-counter> | |
<radius-counter @radiusincrease="incrementRadius"></radius-counter> | |
</div> | |
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1200 600" class="bounce"> | |
<line x1="600" x2="600" y1="0" :y2="total+radius" stroke="#555" stroke-width="2" stroke-dasharray="5, 5"/> | |
<line x1="590" x2="610" y1="1" y2="1" stroke="#555" stroke-width="2"/> | |
<line x1="590" x2="610" :y1="total+radius" :y2="total+radius" stroke="#555" stroke-width="2"/> | |
<circle :style="{ transform: `translate3d(${x1}px, ${y1}px, 0)` }" :r="radius" :cx="radius" :cy="radius" fill="teal"/> | |
</svg> | |
</div> | |
</div> | |
<script type="text/x-template" id="height-counter"> | |
<button @click="heightincrease">Increase height</button> | |
</script> | |
<script type="text/x-template" id="radius-counter"> | |
<button @click="radiusincrease">Increase radius</button> | |
</script> |
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const app = Vue.createApp({ | |
data() { | |
return { | |
total: 200, | |
radius: 15, | |
x1: 15, | |
y1: 15, | |
g: 0.1, | |
vx: 2.5, | |
vy: 0, | |
req: undefined, | |
running: false | |
} | |
}, | |
methods: { | |
incrementHeight() { | |
this.total += 100 | |
}, | |
incrementRadius() { | |
this.radius += 1 | |
}, | |
bounceBall() { | |
this.vy += this.g; // gravity increases the vertical speed | |
this.x1 += this.vx; // horizontal speed inccrements horizontal position | |
this.y1 += this.vy; // vertical speed increases vertical position | |
if (this.y1 > this.total - this.radius) { // if ball hits the ground | |
this.y1 = this.total - this.radius; // reposition it at the ground | |
this.vy *= -0.8; // then reverse and reduce its speed | |
} | |
}, | |
animateBall() { | |
//use rAF to animate but put a boundary on it so it doesn't run forever | |
let start, | |
vueThis = this; | |
this.running = true; | |
function step(timestamp) { | |
if (!start) start = timestamp; | |
var progress = timestamp - start; | |
if (progress < 13000) { | |
vueThis.bounceBall(); | |
vueThis.req = window.requestAnimationFrame(step); | |
} else { | |
vueThis.x1 = this.radius; | |
vueThis.y1 = this.radius; | |
vueThis.running = false; | |
} | |
} | |
this.req = window.requestAnimationFrame(step); | |
}, | |
cancelAnimate() { | |
cancelAnimationFrame(this.req); | |
this.running = false; | |
this.radius = 15; | |
this.x1 = this.radius; | |
this.y1 = this.radius; | |
this.total = 200; | |
this.g = 0.1; | |
this.vx = 2; | |
this.vy = 0; | |
} | |
} | |
}) | |
app.component("height-counter", { | |
template: "#height-counter", | |
data() { | |
return { | |
count: 3 | |
} | |
}, | |
methods: { | |
heightincrease() { | |
this.count += 1 | |
this.$emit('heightincrease') | |
} | |
}, | |
}); | |
app.component("radius-counter", { | |
template: "#radius-counter", | |
data() { | |
return { | |
countR: 0 | |
} | |
}, | |
methods: { | |
radiusincrease() { | |
this.countR += 3 | |
this.$emit('radiusincrease') | |
} | |
}, | |
}); | |
app.mount('#app') |
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<script src="https://unpkg.com/vue@next"></script> |
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body { | |
background: #222; | |
} | |
.bounce { | |
width: 100vw; | |
height: 80vh; | |
} | |
button { | |
margin-right: 10px; | |
} | |
.button-group { | |
width: 450px; | |
margin: 20px auto; | |
button { | |
font-family: 'Montserrat', sans-serif; | |
min-width: 80px; | |
border: none; | |
padding: 8px 16px; | |
background: #444; | |
color: white; | |
border-radius: 3px; | |
outline: 0; | |
cursor: pointer; | |
} | |
} |
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