A Pen by Secret Sam on CodePen.
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<h2>Space Invaders</h2> | |
<canvas id="game-canvas" class="canvas" width="500" height="500"></canvas> | |
<ul class="controls"> | |
<li>Left & right arrows to move</li> | |
<li>Space to shoot</li> | |
</ul> |
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(function() { | |
var canvas, ctx; | |
var tick = 0; | |
var invaders = []; | |
var bullets = []; | |
var stars = []; | |
var player = { | |
x:225 | |
}; | |
var keys = { | |
left: false, | |
right: false | |
}; | |
var cellWidth = 10; | |
var playerPattern = [ | |
[0, 0, 0, 0, 0], | |
[0, 0, 1, 0, 0], | |
[1, 0, 1, 0, 1], | |
[0, 1, 1, 1, 0], | |
[1, 1, 1, 1, 1], | |
]; | |
var invaderPatterns = [ | |
[ | |
[0, 1, 0, 1, 0], | |
[1, 0, 1, 0 ,1], | |
[1, 1, 1, 1, 1], | |
[0, 1, 1, 1, 0], | |
[0, 1, 0, 1, 0] | |
], | |
[ | |
[0, 0, 0, 0, 0], | |
[0, 1, 1, 1 ,0], | |
[1, 0, 1, 0, 1], | |
[0, 1, 1, 1, 0], | |
[0, 0, 1, 0, 0] | |
], | |
[ | |
[1, 0, 0, 0, 1], | |
[1, 1, 1, 1 ,1], | |
[1, 0, 1, 0, 1], | |
[0, 1, 1, 1, 0], | |
[0, 0, 1, 0, 0] | |
], | |
[ | |
[0, 0, 1, 0, 0], | |
[0, 1, 1, 1 ,0], | |
[1, 0, 1, 0, 1], | |
[0, 1, 1, 1, 0], | |
[1, 0, 0, 0, 1] | |
], | |
[ | |
[0, 0, 1, 0, 0], | |
[0, 1, 1, 1 ,0], | |
[1, 1, 1, 1, 1], | |
[1, 0, 1, 0, 1], | |
[0, 1, 1, 1, 0] | |
], | |
[ | |
[0, 0, 1, 0, 0], | |
[0, 1, 1, 1 ,0], | |
[1, 0, 1, 0, 1], | |
[1, 1, 1, 1, 1], | |
[1, 0, 0, 0, 1] | |
], | |
[ | |
[0, 0, 0, 0, 0], | |
[0, 1, 0, 1 ,0], | |
[0, 1, 1, 1, 0], | |
[1, 0, 1, 0, 1], | |
[0, 1, 1, 1, 0] | |
] | |
]; | |
var createStar = function() { | |
return { | |
x: rand(500), | |
y: rand(500), | |
int: Math.random() * 0.3, | |
dir: 1 | |
}; | |
}; | |
var init = function() { | |
canvas = document.getElementById("game-canvas"); | |
ctx = canvas.getContext("2d"); | |
// create 8 invaders | |
for(var i = 0; i < 7; i++) { | |
invaders.push(createInvader(i)); | |
} | |
for(var i = 0; i < 50; i++) { | |
stars.push(createStar()); | |
} | |
}; | |
var createInvader = function(index) { | |
var randomIndex = Math.random() * invaderPatterns.length; | |
randomIndex = Math.floor(randomIndex); | |
var pattern = invaderPatterns[randomIndex]; | |
return { | |
pattern: pattern, | |
x: 20 + index * 60, | |
y: 0, | |
dir: 1, | |
hue: rand(360) | |
}; | |
}; | |
var fire = function() { | |
bullets.push({ | |
x: player.x + 20, | |
y: 440 | |
}); | |
}; | |
var update = function() { | |
var step = 20; | |
if(keys.left) { | |
player.x -= step ; | |
} else if(keys.right) { | |
player.x += step; | |
} | |
for(var i = 0; i < bullets.length; i++) { | |
if(bullets[i].y < -20) { | |
bullets.splice(i, 1); | |
} | |
bullets[i].y -= 20; | |
} | |
if(tick % 5 === 0) { | |
for(var i = 0; i < invaders.length; i++) { | |
if(invaders[i].x > 430 || invaders[i].x < 20) { | |
invaders[i].y += 60; | |
invaders[i].dir *= -1; | |
if(i < 7) { | |
invaders.push(createInvader(0)); | |
} | |
} | |
invaders[i].x += 10 * invaders[i].dir; | |
} | |
} | |
tick++; | |
}; | |
var rand = function(limit) { | |
return Math.floor(Math.random() * limit); | |
}; | |
var render = function() { | |
ctx.clearRect(0, 0, 500, 500); | |
var int = 0; | |
for(var i = 0; i < stars.length; i++) { | |
var star = stars[i]; | |
if(star.int >= 0.3 || star.int <= 0) { | |
star.dir *= -1; | |
} | |
star.int += (0.01 * star.dir); | |
ctx.fillStyle = "rgba(255,255,255,"+star.int+");"; | |
ctx.fillRect(star.x, star.y, cellWidth, cellWidth); | |
} | |
renderPlayer(); | |
for(var i = 0; i < bullets.length; i++) { | |
var s = 90; | |
var l = 100; | |
for(var t = 0; t < 5; t++) { | |
ctx.fillStyle = "hsl(30, "+ s +"%, "+ l * ((5 - t) / 5) +"%)"; | |
ctx.fillRect( | |
bullets[i].x, | |
bullets[i].y + t * cellWidth, | |
cellWidth, | |
cellWidth | |
); | |
} | |
} | |
for(var i = 0; i < invaders.length; i++) { | |
var invader = invaders[i]; | |
renderInvader(invader); | |
} | |
}; | |
var renderPlayer = function() { | |
var pat = playerPattern; | |
ctx.fillStyle = "#fff"; | |
for(var x = 0; x < pat.length; x++) { | |
for(var y = 0; y < pat[x].length; y++) { | |
if(pat[y][x]) { | |
ctx.fillRect( | |
player.x + x * cellWidth, | |
440 + y * cellWidth, | |
cellWidth, | |
cellWidth | |
); | |
} | |
} | |
} | |
}; | |
var renderInvader = function(invader) { | |
var pattern = invader.pattern; | |
var h = invader.hue; | |
for(var x = 0; x < pattern.length; x++) { | |
for(var y = 0; y < pattern[x].length; y++) { | |
var l = 100 * y / pattern[x].length; | |
ctx.fillStyle = "hsl("+h+",80%,"+l+"%)"; | |
if(pattern[y][x]) { | |
ctx.fillRect( | |
invader.x + x * cellWidth, | |
invader.y + y * cellWidth, | |
cellWidth, | |
cellWidth | |
); | |
} | |
} | |
} | |
}; | |
var play = function() { | |
update(); | |
render(); | |
}; | |
var keyup = function(e) { | |
switch(e.keyCode) { | |
case 37: | |
keys.left = false; | |
break; | |
case 39: | |
keys.right = false; | |
break; | |
} | |
}; | |
var keydown = function(e) { | |
switch(e.keyCode) { | |
case 37: | |
keys.left = true; | |
break; | |
case 39: | |
keys.right = true; | |
break; | |
case 32: | |
fire(); | |
} | |
}; | |
window.addEventListener("load", init); | |
window.addEventListener("keydown", keydown); | |
window.addEventListener("keyup", keyup); | |
setInterval(play, 50); | |
}).call(this); |
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html, body { | |
background-color:#040404; | |
color:#fff; | |
text-align:center; | |
font-family: monospace; | |
} | |
.canvas { | |
background-color:#000; | |
} | |
ul.controls { | |
list-style-type:none; | |
} |
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