Created
May 7, 2011 15:02
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Ballpaper text
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<app_description> --> Simulates a set of multi-coloured balls. | |
<menuHeader> --> Settings | |
<menuPhysicsHeader> --> Settings --> Physics | |
<menuGraphicsHeader> --> Settings --> Graphics | |
<menuMiscHeader> --> Settings --> Misc. | |
<themes_title> --> Settings --> Themes | |
<version_number> --> 1.6.5 | |
<sdCardSaveButtonEnabled> --> Save to SD | |
<sdCardSaveButtonDisabled> --> SD card is not available | |
<sdCardThemeHasBeenApplied> --> Theme has been applied to current profile | |
<sdCardApplyButton> --> Apply Changes | |
<HSVApickerHue> --> Hue | |
<HSVAPickerSat> --> Sat. | |
<HSVAPickerValue> --> Value | |
<HSVAPickerAlpha> --> Alpha | |
<genericCancel> --> Cancel | |
<genericConfirm> --> OK | |
<genericDelete> --> Delete | |
<genericReplace> --> Replace | |
<menuGraphics> --> Graphics | |
<menuPhysics> --> Physics | |
<menuThemes> --> Themes | |
<menuThemesSummary> --> Save and restore configurations | |
<menuMisc> --> Misc. | |
<menuMiscSummary> --> Other Settings | |
<menuHelpMode> --> Help mode | |
<menuAlertText> --> There\'s also a quicker way to open settings: Double tap the top left corner of the wallpaper. | |
<menuMisc.Rendering> --> Rendering | |
<menuMisc.Rendering.frameRateCap> --> Frame Rate Limit | |
<menuMisc.Rendering.antiAliasing> --> Anti-Aliasing | |
<menuMisc.Rendering.antiAliasingSummary> --> Turning off will make a big difference to speed on phones with slower GPUs. Use the debug mode to find out if | |
performance is limited by drawing. | |
<menuMisc.Rendering.frameBuffer> --> Frame Buffer | |
<menuMisc.Rendering.frameBufferSummary> --> Controls the secondary frame buffer. Disabling this will increase the frame rate slightly, but causes flickering | |
when using long ball trails. | |
<menuMisc.Rendering.menuShortcut> --> Menu Shortcut | |
<menuMisc.Rendering.menuShortcutSummary> --> Disable this if it interferes with your homescreen setup. | |
<menuMisc.Debug> --> Debug | |
<menuMisc.Debug.debugMode> --> Debug Mode | |
<menuMisc.Debug.debugModeSummary> --> Shows additional information on screen. | |
<menuMisc.Debug.drawBoundaries> --> Draw Boundaries | |
<menuMisc.Debug.drawBoundariesSummary> --> Displays the \'walls\' the balls are constrained by. | |
<menuMisc.Debug.showBallPositions> --> Show Ball Positions | |
<menuMisc.Debug.showBallPositionsSummary> --> Show position and velocity info for each ball. Note: Major performance hit with large number of balls. | |
<menuMisc.Calibration> --> Calibration | |
<menuMisc.Calibration.calibrate> --> Calibrate Accelerometer | |
<menuMisc.Calibration.calibrateSummaryOn> --> Calibrating... | |
<menuMisc.Calibration.calibrateSummaryOff> --> Place phone on flat surface and leave for ~10 seconds. | |
<menuPhysics.BallPhysics> --> Ball Physics | |
<menuPhysics.BallPhysics.speed> --> Initial Speed | |
<menuPhysics.BallPhysics.gravity> --> Gravity | |
<menuPhysics.BallPhysics.gravityCentred> --> Gravity Centred | |
<menuPhysics.BallPhysics.gravityCentredSummary> --> Gravity pulls towards the centre of the screen. | |
<menuPhysics.BallPhysics.wallsOn> --> Walls Enabled | |
<menuPhysics.BallPhysics.collisionElasticity> --> Collision Elasticity | |
<menuPhysics.BallPhysics.friction> --> Friction | |
<menuPhysics.BallPhysics.ballCollisions> --> Ball Collisions | |
<menuPhysics.BallPhysics.ballCollisionsSummaryOff> --> Disabled. Balls will not collide. | |
<menuPhysics.BallPhysics.ballCollisionsSummaryOn> --> Enabled. | |
<menuPhysics.BallPhysics.touchControl> --> Touch Control | |
<menuPhysics.BallPhysics.touchControlSummary> --> Allows you to throw the balls with gestures. | |
<menuPhysics.BallPhysics.renewOnResume> --> Reset Positions | |
<menuPhysics.BallPhysics.renewOnResumeSummary> --> Reset ball positions on each return to home screen. | |
<menuGraphics.Balls> --> Balls | |
<menuGraphics.Balls.number> --> Number | |
<menuGraphics.Balls.size> --> Size | |
<menuGraphics.Colors> --> Colors | |
<menuGraphics.Colors.backgroundColor> --> Background Color | |
<menuGraphics.Colors.ballColor> --> Ball Color | |
<menuGraphics.Colors.ballColorVariety> --> Ball Color Variety | |
<menuGraphics.Colors.ballBrightnessVariety> --> Ball Brightness Variety | |
<menuGraphics.Colors.cycleBallColors> --> Cycle Ball Colors | |
<menuGraphics.Colors.cycleBallColorsSummaryOff> --> Colors will remain constant. | |
<menuGraphics.Colors.cycleBallColorsSummaryOn> --> Colors will cycle through spectrum. | |
<menuGraphics.RenderingOptions> --> Rendering Options | |
<menuGraphics.RenderingOptions.vignetting> --> Vignetting | |
<menuGraphics.RenderingOptions.connectDots> --> Connect the dots? | |
<menuGraphics.RenderingOptions.vignettingSummary> --> Darkens the image towards the edges. Has a big impact on frame rate. | |
<menuGraphics.RenderingOptions.ballFill> --> Ball Fill \% | |
<menuGraphics.RenderingOptions.ballTrailLength> --> Ball Trail Length |
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