Created
June 5, 2011 15:39
-
-
Save danielhawkes/1009062 to your computer and use it in GitHub Desktop.
Ballpaper Text Resources
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
app_name = BallPaper | |
app_description = Simulates a set of multi-coloured balls. | |
menuHeader = Settings | |
menuPhysicsHeader = Settings > Physics | |
menuGraphicsHeader = Settings > Graphics | |
menuMiscHeader = Settings > Misc. | |
themes_title = Settings > Themes | |
version_number = 1.5.4 | |
sdCardSaveButtonEnabled = Save | |
sdCardSaveButtonDisabled = SD card is not available | |
HSVApickerHue = Hue | |
HSVAPickerSat = Sat. | |
HSVAPickerValue = Value | |
HSVAPickerAlpha = Alpha | |
genericCancel = Cancel | |
genericConfirm = OK | |
genericDelete = Delete | |
menuGraphics = Graphics | |
menuPhysics = Physics | |
menuThemes = Themes | |
menuThemesSummary = Save and restore configurations | |
menuMisc = Misc. | |
menuMiscSummary = Other Settings | |
menuHelpMode = Help mode | |
menuMisc.Rendering = Rendering | |
menuMisc.Rendering.frameRateCap = Frame Rate Limit | |
menuMisc.Rendering.antiAliasing = Anti-Aliasing | |
menuMisc.Rendering.antiAliasingSummary = Turning off will make a big difference to speed on phones with slower GPUs. Use the debug mode to find out if performance is limited by drawing. | |
menuMisc.Rendering.menuShortcut = Menu Shortcut | |
menuMisc.Rendering.menuShortcutSummary = Disable this if it interferes with your homescreen setup. | |
menuMisc.Debug = Debug | |
menuMisc.Debug.debugMode = Debug Mode | |
menuMisc.Debug.debugModeSummary = Shows additional information on screen. | |
menuMisc.Debug.drawBoundaries = Draw Boundaries | |
menuMisc.Debug.drawBoundariesSummary = Displays the \'walls\' the balls are constrained by. | |
menuMisc.Debug.showBallPositions = Show Ball Positions | |
menuMisc.Debug.showBallPositionsSummary = Show position and velocity info for each ball. Note: Major performance hit with large number of balls. | |
menuMisc.Calibration = Calibration | |
menuMisc.Calibration.calibrate = Calibrate Accelerometer | |
menuMisc.Calibration.calibrateSummaryOn = Calibrating... | |
menuMisc.Calibration.calibrateSummaryOff = Place phone on flat surface and leave for ~10 seconds. | |
menuPhysics.BallPhysics = Ball Physics | |
menuPhysics.BallPhysics.speed = Speed | |
menuPhysics.BallPhysics.gravity = Gravity | |
menuPhysics.BallPhysics.collisionElasticity = Collision Elasticity | |
menuPhysics.BallPhysics.friction = Friction | |
menuPhysics.BallPhysics.ballCollisions = Ball Collisions | |
menuPhysics.BallPhysics.ballCollisionsSummaryOff = Disabled. Balls will not collide. | |
menuPhysics.BallPhysics.ballCollisionsSummaryOn = Enabled. | |
menuPhysics.BallPhysics.touchControl = Touch Control | |
menuPhysics.BallPhysics.touchControlSummary = Allows you to throw the balls with gestures. | |
menuPhysics.BallPhysics.renewOnResume = Reset Positions | |
menuPhysics.BallPhysics.renewOnResumeSummary = Reset ball positions on each return to home screen. | |
menuGraphics.Balls = Balls | |
menuGraphics.Balls.number = Number | |
menuGraphics.Balls.size = Size | |
menuGraphics.Colors = Colors | |
menuGraphics.Colors.backgroundColor = Background Color | |
menuGraphics.Colors.ballColor = Ball Color | |
menuGraphics.Colors.ballColorVariety = Ball Color Variety | |
menuGraphics.Colors.ballBrightnessVariety = Ball Brightness Variety | |
menuGraphics.Colors.cycleBallColors = Cycle Ball Colors | |
menuGraphics.Colors.cycleBallColorsSummaryOff = Colors will remain constant. | |
menuGraphics.Colors.cycleBallColorsSummaryOn = Colors will cycle through spectrum. | |
menuGraphics.RenderingOptions = Rendering Options | |
menuGraphics.RenderingOptions.vignetting = Vignetting | |
menuGraphics.RenderingOptions.vignettingSummary = Darkens the image towards the edges. Has a big impact on frame rate. | |
menuGraphics.RenderingOptions.ballFill = Ball Fill % | |
menuGraphics.RenderingOptions.ballTrailLength = Ball Trail Length |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment