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April 4, 2018 14:59
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C++ overload resolution with local lambda and global functions
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#include <typeinfo> | |
#include <iostream> | |
#include <string> | |
namespace { | |
struct Something { | |
}; | |
template <typename T> | |
void process(const T& x, Something const& s) | |
{ | |
std::cerr << "Processing " << typeid(T).name() << std::endl; | |
} | |
struct A { | |
}; | |
void process(A const& p, Something const& s) | |
{ | |
std::cout << "A" << std::endl; | |
} | |
struct B { | |
}; | |
void process(B const& p, Something const& s) | |
{ | |
std::cout << "B" << std::endl; | |
} | |
} // namespace | |
template<class... T> struct overloaded : T... { using T::operator()...; }; | |
template<class... T> overloaded(T...) -> overloaded<T...>; | |
int main() | |
{ | |
struct C {}; | |
auto process = overloaded{ | |
[](C const& p, Something const& s) { | |
std::cerr << "Processing C" << std::endl; | |
}, | |
[](const auto& p, Something const& s){::process(p, s);} | |
}; | |
Something s{}; | |
A a{}; | |
B b{}; | |
C c{}; | |
process(a, s); | |
process(b, s); | |
process(c, s); | |
} |
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