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March 13, 2025 05:39
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// by edwinosorio | |
// pipecaniza | |
// dacanizares | |
#include <stdint.h> | |
#include <stdio.h> | |
typedef int8_t s8; // From -127 to +127 | |
typedef int16_t s16; | |
typedef int32_t s32; | |
typedef int64_t s64; | |
typedef uint8_t u8; // From 0 to 255 | |
typedef uint16_t u16; | |
typedef uint32_t u32; | |
typedef uint64_t u64; | |
typedef float r32; // Generally used | |
typedef double r64; | |
typedef s8 b8; // boolean 8 bits | |
typedef s32 b32; // boolean 32 bits | |
#define false 0 | |
#define true 1 | |
#define Pi32 3.14159265359 | |
#define local_persist static | |
#define global_persist static | |
#define function static | |
#define board_size 9 | |
#define row_size 3 | |
#define row_number 3 | |
u8 board[board_size] = { 0 }; | |
// 345012678 POSITION | |
// 678345012 CORRESPONDING KEYNUMBER (based on 0) | |
// 678 | |
// 345 | |
// 012 | |
u8 corresponding_keynumber[9] = {6,7,8,3,4,5,0,1,2}; | |
#define empty (u8)0 | |
#define player1 (u8)1 | |
#define player2 (u8)2 | |
function void print_board() | |
{ | |
for (u8 i = 0; i < board_size; ++i) { | |
if (i % 3 == 0) { | |
printf("\n"); | |
} | |
switch (board[i]) { | |
case empty: | |
printf("."); break; | |
case player1: | |
printf("X"); break; | |
case player2: | |
printf("O"); break; | |
} | |
} | |
printf("\n\n"); | |
} | |
function b8 winner(s8 current_player) | |
{ | |
for (s8 i = 0; i < row_number; ++i) { | |
if (board[i * row_size] == current_player && | |
board[i * row_size + 1] == current_player && | |
board[i * row_size + 2] == current_player) { | |
return true; | |
} | |
} | |
for (s8 i = 0; i < row_number; ++i) { | |
if (board[i] == current_player && | |
board[i + row_size] == current_player && | |
board[i + row_size * 2] == current_player) { | |
return true; | |
} | |
} | |
if (board[0] == current_player && | |
board[4] == current_player && | |
board[8] == current_player) { | |
return true; | |
} | |
if (board[2] == current_player && | |
board[4] == current_player && | |
board[6] == current_player) { | |
return true; | |
} | |
return false; | |
} | |
// Sample generic copy function | |
void copy(s32 size, void *obj, void *target) | |
{ | |
for (s32 i = 0; i < size; ++i) { | |
u8 *byte_target = ((u8 *)target) + i; | |
u8 *byte_obj = ((u8 *)obj) + i; | |
*byte_target = *byte_obj; | |
} | |
} | |
s32 main () { | |
u8 current_player = player1; | |
while (true) { | |
print_board(); | |
// Keys | |
u32 keynumber; | |
scanf_s("%d", &keynumber); | |
u8 position = corresponding_keynumber[keynumber - 1]; | |
// Non empty | |
if (board[position] != empty) { | |
printf("Occupied position\n"); | |
continue; | |
} | |
// Update board | |
board[position] = current_player; | |
// Winner? | |
if (winner(current_player)) { | |
print_board(); | |
printf("Wins %u \n", current_player); | |
break; | |
} | |
// Update player | |
if (current_player == player1) | |
current_player = player2; | |
else | |
current_player = player1; | |
} | |
return 0; | |
} |
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