Created
July 7, 2023 12:50
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PlayerAdded and PlayerRemoving connections without suspecting memory leaks.
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local Players = game:GetService("Players") | |
local characterAddedConnections: { [Player]: RBXScriptConnection } = {} | |
local function onPlayerAdded(player: Player) | |
characterAddedConnections[player] = player.CharacterAdded:Connect(function(playerChar) | |
local Humanoid = playerChar:WaitForChild("Humanoid") | |
print(playerChar.Parent, Humanoid.Parent.Parent) | |
Humanoid.WalkSpeed = 0 | |
Humanoid.JumpPower = 0 | |
end) | |
end | |
local function onPlayerRemoving(player: Player) | |
local connection = characterAddedConnections[player] | |
connection:Disconnect() | |
end | |
local function onClose() | |
for _, player in Players:GetPlayers() do | |
onPlayerRemoving(player) | |
end | |
end | |
Players.PlayerAdded:Connect(onPlayerAdded) | |
Players.PlayerRemoving:Connect(onPlayerRemoving) | |
game:BindToClose(onClose) |
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