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@cyrus01337
Created January 7, 2025 08:11
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Feedback ideas to be fleshed out before send to the feedback channel

#games

  • 2x Tree offers a 596% (rounded up to 600%) damage buff
  • The base crit multiplier is 1.5 - crits do +50% extra damage or 150% of the unit's attack without adding extra crit damage

Ideas

  • Skin crates/Purchaseable skins that cost gems - receiving a skin allows for a passive buff regardless of being equipped, the more skins the higher the increase
    • 1x skin offers +5% all stat buff - this is additive, so 5x skins would offer +25% all stats
    • If going down the route of skin crates, make skins tradeable (more chances for mid-game trading) and sellable for small gem reimbursement
    • If going down the purchaseable route, an idea is to make each skin have different effects that would benefit the tower
      • This REALLY requires community feedback and asking them what they think could be better for X tower, luckily skins can be incrementally added in batches of N
  • End-game Endless tower with leaderboards - beat the floor, get currency and guaranteed equipment, advance to the next floor
    • Completing a floor offers a score or a set amount of time
    • Floors cannot be revisited individually, people have the option to redo the tower once completed but start at floor 1
      • Exclusive rewards are not given out a second time
      • Currency must be given out indefinitely throughout the floors
    • Could offer limited units(? don't think this is a good idea for the market)
    • Have 2 leaderboards - 1 for highest floor, 1 for shortest time taken
      • Competitive edge
      • Maybe adds speed-running as it pushes the community to strategise further
  • Use towers as food - gives boost to noobs and increases summonable mythic value
  • (Optional) Receive food from maps - noobs can't survive story (unsure if deliberate choice), giving food makes story more inclusive
    • Small amount compared to story so as to not make story redundant
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