#games
- 2x Tree offers a 596% (rounded up to 600%) damage buff
- The base crit multiplier is 1.5 - crits do +50% extra damage or 150% of the unit's attack without adding extra crit damage
- Skin crates/Purchaseable skins that cost gems - receiving a skin allows for a passive buff regardless of being equipped, the more skins the higher the increase
- 1x skin offers +5% all stat buff - this is additive, so 5x skins would offer +25% all stats
- If going down the route of skin crates, make skins tradeable (more chances for mid-game trading) and sellable for small gem reimbursement
- If going down the purchaseable route, an idea is to make each skin have different effects that would benefit the tower
- This REALLY requires community feedback and asking them what they think could be better for X tower, luckily skins can be incrementally added in batches of N
- End-game Endless tower with leaderboards - beat the floor, get currency and guaranteed equipment, advance to the next floor
- Completing a floor offers a score or a set amount of time
- Floors cannot be revisited individually, people have the option to redo the tower once completed but start at floor 1
- Exclusive rewards are not given out a second time
- Currency must be given out indefinitely throughout the floors
- Could offer limited units(? don't think this is a good idea for the market)
- Have 2 leaderboards - 1 for highest floor, 1 for shortest time taken
- Competitive edge
- Maybe adds speed-running as it pushes the community to strategise further
- Use towers as food - gives boost to noobs and increases summonable mythic value
- (Optional) Receive food from maps - noobs can't survive story (unsure if deliberate choice), giving food makes story more inclusive
- Small amount compared to story so as to not make story redundant