void glEnableVertexAttribArray(GLuint attribIndex);void glDisableVertexAttribArray(GLuint attribIndex);void glVertexAttribPointer(GLuint attribIndex, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);void glVertexAttribFormat(GLuint attribIndex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);void glVertexAttribBinding(GLuint attribIndex, GLuint bindingIndex);void glBindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset, GLintptr stride);
| parameter | Details |
|---|---|
| attribIndex | the location for the vertex attribute to which the vertex array will feed data |