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July 12, 2011 07:00
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cython c++ example
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# rectangle.pyx | |
cdef extern from "Rectangle.h" namespace "shapes": | |
cdef cppclass Rectangle: | |
Rectangle(int, int, int, int) | |
int x0, y0, x1, y1 | |
int getLength() | |
int getHeight() | |
int getArea() | |
void move(int, int) | |
cdef class PyRectangle: | |
cdef Rectangle *thisptr # hold a C++ instance which we're wrapping | |
def __cinit__(self, int x0, int y0, int x1, int y1): | |
self.thisptr = new Rectangle(x0, y0, x1, y1) | |
def __dealloc__(self): | |
del self.thisptr | |
def getLength(self): | |
return self.thisptr.getLength() | |
def getHeight(self): | |
return self.thisptr.getHeight() | |
def getArea(self): | |
return self.thisptr.getArea() | |
def move(self, dx, dy): | |
self.thisptr.move(dx, dy) | |
# Rectangle.h | |
namespace shapes { | |
class Rectangle { | |
public: | |
int x0, y0, x1, y1; | |
Rectangle(int x0, int y0, int x1, int y1); | |
~Rectangle(); | |
int getLength(); | |
int getHeight(); | |
int getArea(); | |
void move(int dx, int dy); | |
}; | |
} | |
# Rectangle.cpp | |
#include "Rectangle.h" | |
using namespace shapes; | |
Rectangle::Rectangle(int X0, int Y0, int X1, int Y1) | |
{ | |
x0 = X0; | |
y0 = Y0; | |
x1 = X1; | |
y1 = Y1; | |
} | |
Rectangle::~Rectangle() | |
{ | |
} | |
int Rectangle::getLength() | |
{ | |
return (x1 - x0); | |
} | |
int Rectangle::getHeight() | |
{ | |
return (y1 - y0); | |
} | |
int Rectangle::getArea() | |
{ | |
return (x1 - x0) * (y1 - y0); | |
} | |
void Rectangle::move(int dx, int dy) | |
{ | |
x0 += dx; | |
y0 += dy; | |
x1 += dx; | |
y1 += dy; | |
} | |
# setup.py | |
from distutils.core import setup | |
from distutils.extension import Extension | |
from Cython.Distutils import build_ext | |
setup(ext_modules=[Extension("rectangle", ["rectangle.pyx", "Rectangle.cpp"], language="c++",)], | |
cmdclass = {'build_ext': build_ext}) |
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1. How do I build this (without installing)? Is it
python setup.py build
orpython setup.py build_ext
? (Both work for me.)2. How do I call this from a python script? (In the same directory.)