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// COPY PASTED FROM UNREAL 4.27.2 SOURCE CODE | |
// Copyright Epic Games, Inc. All Rights Reserved. | |
//... | |
FMatrix FMinimalViewInfo::CalculateProjectionMatrix() const | |
{ | |
FMatrix ProjectionMatrix; | |
if (ProjectionMode == ECameraProjectionMode::Orthographic) |
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void URuntimeMesh::SetSectionVisibility(int32 LODIndex, int32 SectionId, bool bIsVisible) | |
{ | |
RMC_LOG_VERBOSE("SetSectionVisibility called: LOD:%d Section:%d IsVisible:%d", LODIndex, SectionId, bIsVisible); | |
check(LODs.IsValidIndex(LODIndex)); | |
check(LODs[LODIndex].Sections.Contains(SectionId)); | |
FScopeLock Lock(&SyncRoot); |
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#include "./../include/ISSLIVE_Telemetry.h" | |
#include "./../include/TelemIdents.h" | |
#include "./../../../server/SystemUtils/HelperMacros.h" | |
#include <map> | |
#include <iostream> | |
#include <string> | |
#include <sstream> | |
#include <algorithm> |
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# VisProgBar 1.0 | |
# | |
# Copyright 2018 Connor Jakubik | |
# | |
# Permission is hereby granted, free of charge, to any person obtaining a copy of | |
# this software and associated documentation files (the "Software"), to deal in | |
# the Software without restriction, including without limitation the rights to | |
# use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | |
# the Software, and to permit persons to whom the Software is furnished to do so, | |
# subject to the following conditions: |