Created
February 13, 2012 20:27
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FM wood-like percussive sound as described by John Chowning
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Step unity => Envelope env => CurveTable attackCurve => Gain vca; | |
1 => unity.next; | |
3 => vca.op; | |
SinOsc carrier => vca => Gain out => dac; | |
carrier.sync(2); | |
unity => Envelope modulatorEnv => CurveTable modulatorEnvCurve => Gain modulatorVca; | |
3 => modulatorVca.op; | |
SinOsc modulator => modulatorVca => carrier; | |
// p4 | |
1.0 => float carrierGain; | |
// p5 | |
0 => float carrierFreq; | |
// p6 | |
2000 => float modulatorFreq; | |
0 => float modulatorGain; | |
fun void freq(float aFreq) { | |
aFreq => carrierFreq; | |
25 * carrierFreq => modulatorGain; | |
// Math.pow(carrierFreq*400/modulatorFreq, 3) => modulatorGain; | |
carrier.freq(carrierFreq); | |
modulator.freq(modulatorFreq); | |
} | |
freq(80); | |
carrier.gain(carrierGain); | |
modulator.gain(modulatorGain); | |
// [0., 0.5, 1., 0.5, 0.] => curve.coefs; | |
[ | |
// initial attack | |
0.0, 0.75, 2.5, | |
// peak | |
0.12, 0.9, -2.5, | |
0.2, 1.0, 2.5, | |
0.28, 0.9, -5, | |
// exponential decay | |
1.0, 0.0 | |
] => attackCurve.coefs; | |
[ | |
// initial decay | |
0.0, 1.0, -2.5, | |
0.25, 0.0, 0, | |
1.0, 0.0 | |
] => modulatorEnvCurve.coefs; | |
out.gain(0.5); | |
env.duration(0.25::second); | |
env.target(0.999); | |
modulatorEnv.duration(0.05::second); | |
modulatorEnv.target(0.999); | |
fun void noteOn() { | |
modulator.phase(0); | |
modulatorEnv.value(0); | |
env.value(0); | |
env.keyOn(); | |
modulatorEnv.keyOn(); | |
0.15::second => now; | |
} | |
69 => int base; | |
base => int note; | |
1 => int direction; | |
while(true) { | |
freq(Std.mtof(note)); | |
noteOn(); | |
direction*3 +=> note; | |
if(note > base+(3 * 8)) { | |
-1 => direction; | |
} | |
else if(note < base) { | |
1 => direction; | |
} | |
} | |
1::second => now; | |
// for(0 => float i; i < 1.0; 0.01 +=> i) { | |
// <<< i, ",", modulatorEnvCurve.lookup(i) >>>; | |
// } |
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