Created
January 12, 2012 07:02
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Simple Audio and Accelerometer Callbacks that are creating artifacts.
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#define SRATE 44100 | |
#define FRAMESIZE 512 | |
#define NUMCHANNELS 2 | |
double g_t; | |
bool g_sineSwitch; | |
double g_freq; | |
@implementation hw1ViewController | |
void audioCallback(Float32 * buff, UInt32 frameSize, void * userData) { | |
for (int i = 0; i < frameSize; i++) { | |
Float32 sample = sin( TWO_PI * g_freq * g_t++ / SRATE ); | |
for (int j = 0; j < NUMCHANNELS; j++) { | |
buff[i*NUMCHANNELS+j] = 0.0; | |
if (g_sineSwitch) { | |
buff[i*NUMCHANNELS+j] = sample; | |
} | |
} | |
} | |
} | |
void accelCallback(double x, double y, double z, void * data) { | |
NSLog(@"x: %f", x); | |
g_freq = 440.0 + x*100.0; | |
} | |
// ... | |
- (void)viewDidLoad | |
{ | |
[super viewDidLoad]; | |
g_sineSwitch = false; | |
g_t = 0.0; | |
g_freq = 440.0; | |
// start the accelerometer and multitouch callbacks | |
MoAccel::setUpdateInterval(1.0); | |
MoAccel::addCallback(accelCallback, NULL); | |
NSLog(@"starting real-time audio..."); | |
// init the audio layer | |
bool result = MoAudio::init(SRATE, FRAMESIZE, NUMCHANNELS); | |
if (!result) { | |
NSLog(@"cannot initialize real-time audio!"); | |
return; | |
} | |
// start the audio layer, registering a callback method | |
result = MoAudio::start(audioCallback, (void*)&accelCallback); | |
if (!result) { | |
// something went wrong | |
NSLog(@"cannot start real-time audio!"); | |
return; | |
} | |
// MoTouch::addCallback(touchCallback, NULL); | |
} | |
// ... | |
@end |
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