These are NOT product / license keys that are valid for Windows activation.
These keys only select the edition of Windows to install during setup, but they do not activate or license the installation.
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<?php | |
// Used in https://github.com/im4aLL/roolith-event | |
class Event { | |
private static $events = []; | |
public static function listen($name, $callback) { | |
self::$events[$name][] = $callback; | |
} |
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#!/usr/local/bin/php | |
<?php | |
if (php_sapi_name() !== 'cli') { | |
return; | |
} | |
date_default_timezone_set('Europe/Paris'); | |
require_once 'vendor/autoload.php'; | |
use Symfony\Component\Yaml\Yaml; | |
try { |
We have very precise rules over how our git commit messages can be formatted. This leads to more readable messages that are easy to follow when looking through the project history. But also, we use the git commit messages to generate the Angular change log.
Each commit message consists of a header, a body and a footer. The header has a special format that includes a type, a scope and a subject:
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/* compile osx | |
* gcc -bundle -fPIC -O3 -o popcount.dylib popcount.c | |
* */ | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <stdint.h> | |
#include <sqlite3ext.h> | |
SQLITE_EXTENSION_INIT1 |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Test App</title> | |
</head> | |
<style> | |
html, body { | |
height: 100%; |
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import { Component } from "React"; | |
export var Enhance = ComposedComponent => class extends Component { | |
constructor() { | |
this.state = { data: null }; | |
} | |
componentDidMount() { | |
this.setState({ data: 'Hello' }); | |
} | |
render() { |
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node_modules | |
dist/ | |
yarn.lock | |
wwwroot |
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// PhantomJS Cheatsheet | |
$ brew update && brew install phantomjs // install PhantomJS with brew | |
phantom.exit(); | |
var page = require('webpage').create(); | |
page.open('http://example.com', function() {}); | |
page.evaluate(function() { return document.title; }); |
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import MatrixMath from 'react-native/Libraries/Utilities/MatrixMath'; | |
class TransformUtil { | |
constructor(matrix) { | |
this.matrix = matrix || MatrixMath.createIdentityMatrix(); | |
} | |
perpective(x) { | |
MatrixMath.reusePerspectiveCommand(this.matrix, x) |
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