- Bluenoise in the game INSIDE (dithering, raymarching, reflections)
- Dithering, Ray marching, shadows etc
- A Survery of Blue Noise and Its Applications
- Moments In Graphics (void-and-cluster)
- Bart Wronski Implementation of Solid Angle algorithm
#!/bin/sh -e | |
if [ -z "$SNAPCRAFT_SECRET" ]; then | |
# Run `sh seed.sh` on your local machine so SNAPCRAFT_SECRET is set. | |
exit 0 | |
fi | |
mkdir -p ".encrypted" | |
if [ ! -e ".encrypted/snapcraft.cfg.enc" ]; then | |
echo "Seeding a new macaroon." |
Probably the most straight forward way to start generating Point Clouds from a set of pictures.
VisualSFM is a GUI application for 3D reconstruction using structure from motion (SFM). The reconstruction system integrates several of my previous projects: SIFT on GPU(SiftGPU), Multicore Bundle Adjustment, and Towards Linear-time Incremental Structure from Motion. VisualSFM runs fast by exploiting multicore parallelism for feature detection, feature matching, and bundle adjustment.
For dense reconstruction, this program supports Yasutaka Furukawa's PMVS/CMVS tool chain, and can prepare data for Michal Jancosek's CMP-MVS. In addition, the output of VisualSFM is natively supported by Mathias Rothermel and Konrad Wenzel's [SURE]