Created
January 22, 2017 05:03
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void Update() | |
{ | |
if (controller.GetPressDown(Valve.VR.EVRButtonId.k_EButton_Grip) && pickUp != null) | |
{ | |
var rb = pickUp.GetComponent<Rigidbody>(); | |
if (rb.isKinematic) | |
{ | |
// this constraint will allow us to pull/push ourselves through the space. | |
var rootGameObject = GetRoot(gameObject).gameObject; | |
if (joint2 == null) | |
joint2 = rootGameObject.AddComponent<ConfigurableJoint>(); | |
joint2.connectedBody = null; | |
joint2.anchor = transform.localPosition; | |
grabPoint = transform.localPosition; | |
grabOrientation = transform.localRotation; | |
joint2.connectedAnchor = new Vector3(0, 0, 0); | |
joint2.autoConfigureConnectedAnchor = false; | |
joint2.configuredInWorldSpace = false; | |
ConfigureJoint(rootGameObject.GetComponent<Rigidbody>().mass, true, joint2); | |
} | |
else | |
{ | |
// this constraint will allow us to hold a free object. | |
if (joint == null) | |
joint = gameObject.AddComponent<ConfigurableJoint>(); | |
joint.connectedBody = rb; | |
ConfigureJoint(rb.mass, true, joint); | |
} | |
} | |
if (joint2 != null) | |
{ | |
joint2.targetPosition = transform.localPosition - grabPoint; | |
joint2.targetRotation = transform.localRotation * Quaternion.Inverse(grabOrientation); | |
} |
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