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December 19, 2017 01:38
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EN enemies chat
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16:52 <chrisf> the tech (pathing on the surface collection) also lends itself | |
directly to navigation for space spiders or something | |
16:53 <chrisf> and for spreading of our energy-sucking space mold | |
17:00 <cjh`_> :D | |
17:00 <cjh`_> space mold to make food / oxygen? | |
17:00 <chrisf> dont know if you can eat it | |
17:01 <chrisf> but the first idea was that it gets into the power and network | |
wiring and screws things up | |
17:01 <cjh`_> I CAN TRY | |
17:01 <cjh`_> ahhh | |
17:01 <cjh`_> evil mold | |
17:01 <cjh`_> the plague | |
17:01 <cjh`_> has it destroyed earth? | |
17:01 <chrisf> perhaps :P | |
17:01 <cjh`_> or are we trying to stop it getting there? | |
17:01 <cjh`_> maybe we discovered it, and can no longer return or get help due | |
to fear of spread | |
17:01 <cjh`_> fun. | |
17:01 <chrisf> likes to grow through the voids between the hulls | |
17:01 <cjh`_> 'fix or we nuke you' | |
17:06 <chrisf> interesting | |
17:07 <chrisf> i wonder if the player finds it on a derelict and accidentally | |
brings it back? | |
17:08 <chrisf> i dont know if it's a forced thing | |
17:08 <chrisf> but i think it should be a damned nuisance once you have it | |
17:08 <chrisf> perhaps it can infest items as well as the world? | |
17:09 * cjh`_ nods | |
17:09 <cjh`_> I like the idea of it being used to frame the isolation | |
17:09 <cjh`_> as it can be used to explain why you don't just call for help, or | |
go back to <planet> | |
17:09 <cjh`_> exploring void or responding to reports or destroyed ships | |
17:09 <cjh`_> infects your ship | |
17:10 <chrisf> how do you get rid of it? | |
17:11 <cjh`_> maybe that is the goal? | |
17:11 <cjh`_> you could try build a new ship from parts, manually verifying you | |
are clean, to limp away | |
17:11 <cjh`_> you try discover some plague cure, or develop tech to clean ? | |
17:11 <chrisf> this wont be the only menace, going to do space spiders too | |
17:12 <chrisf> because i can | |
17:12 <cjh`_> hahahah | |
17:12 <cjh`_> space spiders = burn it with fire | |
17:12 <chrisf> burn it, shoot it, | |
17:12 <cjh`_> if mold feeds on energy, could also 'solve' it by finding an | |
alternative energy source that allows you to limp away | |
17:13 <chrisf> i think i probably need one more too | |
17:13 <chrisf> pirates or something | |
17:13 <cjh`_> pirates makes sense | |
17:14 <cjh`_> random equipment failure and wear | |
17:14 <cjh`_> environmental events (space energy wave, sun spots, .... magic) | |
17:14 <chrisf> the slow insidious nightmare, the fast skittery nightmare, and | |
the intelligent relatable nightmare | |
17:14 <chrisf> and then as you say, equipment being crap, making the whole | |
thing more difficult than it should be | |
17:14 <cjh`_> spiders = fire. only solution. | |
17:15 <cjh`_> it is why australia is so hot | |
17:15 <cjh`_> trying to burn them all | |
17:15 <cjh`_> mechanisms require maint. | |
17:15 <cjh`_> without maint. they fail | |
17:16 <chrisf> i havent figured out all of the act of maint | |
17:16 <chrisf> 'run around the ship bashing everything with your wrench every | |
so often' isnt the right thing | |
17:16 <chrisf> some of it i can do as consumables | |
17:17 <cjh`_> agreed | |
17:17 <cjh`_> it will be a fine balancing act | |
17:17 <cjh`_> e.g. I enjoyed working with my dad fixing electronics at home as | |
a kid | |
17:17 <cjh`_> multimeters, wire clamps, soldering irons, replacing parts | |
17:17 <cjh`_> but it could get out of hand and become tedious | |
17:18 <chrisf> having a lot of stuff be preventable by making/obtaining better | |
parts, or not running them out of spec | |
17:18 <chrisf> will help | |
17:20 * cjh`_ nods | |
17:20 <cjh`_> I like that too | |
17:20 <cjh`_> but the env. encourages pushing things | |
17:20 <chrisf> "will run more or less forever at 80% of spec" | |
17:20 <cjh`_> e.g. running generator over spec to help deal with space spiders | |
17:20 <chrisf> "will run for 10 minutes at 100%" | |
17:21 <cjh`_> ignoring maint. because too busy fighting off pirates | |
17:21 <chrisf> failure isnt necessarily "it doesnt work at all", but reduced | |
efficiency, or plasma goes where it shouldnt, or... | |
17:22 <chrisf> after N cycles, the airlock seal only holds to 50kPa now | |
17:23 <cjh`_> well, after n minutes at 100% will incur some damage | |
17:23 <chrisf> and leaks slowly any differential above that | |
17:23 <cjh`_> complete failure should be longer-term | |
17:23 <cjh`_> so you can run at 100% for 2 minutes, and then go back to 80%, | |
but now that 80% is less effective because you damaged it | |
17:23 <chrisf> ^ | |
17:23 <cjh`_> and you could repair it, or keep running at 80% (reduced power) | |
indef | |
17:23 <cjh`_> yeah :) | |
17:24 <chrisf> i dont know what the spiders want yet | |
17:24 <cjh`_> food | |
17:24 <cjh`_> and you are made of meat | |
17:24 <chrisf> eat players? | |
17:24 <chrisf> sure | |
17:24 <cjh`_> the problem is that is quite final | |
17:24 <cjh`_> so they could also get some nutrients from other things, but | |
their ultimate goal is people meat | |
17:25 <cjh`_> maybe they can eat your food too, drink your water | |
17:25 <chrisf> not my kale | |
17:25 <cjh`_> eat some parts of the ship (wiring?) | |
17:25 <cjh`_> but prefer meat (you) | |
17:25 <cjh`_> can then use you to lure them outside, seal doors, try burn them | |
off | |
17:25 <cjh`_> this means space mold is dumb and slowly crawling, creeping doom | |
17:25 <cjh`_> spiders are active doom/horror, and you are bait | |
17:25 <cjh`_> and space pirates are intelligent and can be reasoned about/with | |
(bribery?) | |
17:26 <chrisf> intelligent enough to open your doors and shoot you at least | |
17:26 <chrisf> :P | |
17:26 <chrisf> talking or bribing your way out of an encounter is interesting | |
though | |
17:26 <cjh`_> yeah | |
17:26 <cjh`_> or trying to out shoot them | |
17:27 <cjh`_> or run away | |
17:27 <cjh`_> or just harass enough to make you not worth while | |
17:27 <cjh`_> e.g. they might only be willing to sustain $ damage, where $ is | |
their estimate of your ship's value | |
17:27 <cjh`_> or they might find an earier target, so you only have to | |
out-staunch in comparison to the other target | |
17:27 <cjh`_> or could offer to help and join them | |
17:27 <chrisf> an enemy in a game that doesnt fight to the last man?? | |
17:27 <cjh`_> (and risk them later turning on you) | |
17:27 <cjh`_> yeah, I dislike enforced kill all enemies | |
17:28 <cjh`_> it seems unrealistic | |
17:28 <cjh`_> space pirates fighting to last man is counter-productive | |
17:28 <chrisf> it makes a lot more sense that they'd decide they've had enough | |
after taking 25% casualties or something | |
17:28 * cjh`_ nods | |
17:28 <cjh`_> likewise space spiders might decide to fuck off | |
17:28 <cjh`_> space mold probably not so much | |
17:28 <cjh`_> because space mold doesn't care about individuals | |
17:28 <cjh`_> you could possibly weaponise space spiders | |
17:29 <cjh`_> launching them at pirates | |
17:29 <chrisf> heh | |
17:29 <cjh`_> or haivng an outer sealed shell full of spiders, with you living | |
in core | |
17:29 <cjh`_> spider guards | |
17:29 <chrisf> thinking also about something that's dormant in vacuum but when | |
you bring it inside... | |
17:30 <cjh`_> space spider eggs | |
17:30 <cjh`_> can have multple molds | |
17:30 <cjh`_> one active in vacuum, one that slows down and eventually goes | |
passive | |
17:34 <chrisf> spiders maybe not immediately fatal if you're wearing your suit | |
17:35 <cjh`_> spiders are fragile and don't like fighting 1:1 | |
17:35 <cjh`_> spider to try jam you up with web, exhaust you | |
17:35 <cjh`_> maybe add slow acting paralysing agent into you | |
17:35 <cjh`_> and then jump you as a group, once you are slow and partially | |
paralysed | |
17:35 <cjh`_> their limbs are too delicate to risk a 1:1 fight with an armed | |
human, unless they are cornered | |
17:37 <chrisf> going to grab all of this chat | |
17:37 <cjh`_> sure thing, just me rambling about space spiders. | |
17:38 <cjh`_> fucking space spiders. |
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space terrorists might not be a bad idea either, rigging your ships components into traps or something similar - for a late game challenge on a ship with more space than just a couple rooms. It also means that they could be single actors, rather than trying to fight off hordes of pirates