Created
April 7, 2016 23:25
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A helper function for NCAA Bracket Challenge
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var _generateRunsFor = function( entry ){ | |
debugGroupCollapsed('_generateRunsFor'); | |
var | |
picks = entry.picks | |
,props = DataHandler.game.props | |
,key = '' | |
,propId, i, prop, pick | |
,runs = [], run, runI = 0 | |
,longestI = -1, longestRunCnt = 0 | |
,answerWithTie | |
,incorrectTeam | |
,bonusKey | |
,addedBonusKeys = {} | |
,bonus | |
,bonusEndedAt | |
,bonuses = DataHandler.game.bonus | |
,processingBonus | |
; | |
// first run | |
run = { | |
pts: 0 | |
,isLongest: false | |
,i: (runI++) | |
,propIds: [] | |
}; | |
runs.unshift(run); | |
key += '|' + runI + ':'; | |
for (i = 0; i < props.length; i++) { | |
prop = props[i]; | |
pick = picks[ prop.id ]; | |
processingBonus = false | |
for ( bonusKey in DataHandler.game.bonus ){ | |
bonusEndedAt = entry[ bonusKey + '_eat' ] | |
if (!processingBonus && !addedBonusKeys[ bonusKey ] && bonusEndedAt && (prop.state !== 4 || bonusEndedAt < prop.eat) ) { | |
debug("adding bonus before: " + prop.id) | |
prop = DataHandler.game.bonus[ bonusKey ]; | |
pick = picks[ prop.id ] || true; | |
answerWithTie = pick | |
addedBonusKeys[ bonusKey ] = true | |
processingBonus = true | |
i--; // so this will redo the current prop | |
} | |
} | |
if (prop.state == 4 && (pick === true || pick === false )) { | |
// if its a tie, set answerWithTie to be the users answer so its 'correct' | |
answerWithTie = prop.ans == 'tie' ? pick : prop.ans; | |
// user picked for this prop! process run logic | |
debug("was correct?: " + pick === answerWithTie) | |
debug("processing pick for prop.id: " + prop.id) | |
// part of a run | |
debug("Adding to run: ", run) | |
run.pts += (pick === answerWithTie ? prop.tpts : 0); | |
run.propIds.unshift(prop.id) | |
key += ',' + prop.id; | |
if (pick !== answerWithTie){ | |
debug("Breaking run!") | |
incorrectTeam = DataHandler.game.teams[ pick === prop.r.val ? prop.r.id : prop.l.id ] | |
run.breaker = incorrectTeam && (incorrectTeam.school + ' Losing Match-up') || ('#' + prop.num) | |
run = undefined; | |
} | |
if (!run) { | |
// start of a new run | |
debug("Start of a new run!") | |
run = { | |
pts: 0 | |
,isLongest: false | |
// ,braker: null | |
,i: (runI++) | |
,propIds: [] | |
}; | |
runs.unshift(run); | |
key += '|' + runI + ':'; | |
} | |
} | |
} | |
// close game: no more current runs | |
if (DataHandler.game.game_state == 'closed' && runs.length > 0 && runs[0].propIds.length > 0) { | |
run = { | |
pts: 0 | |
,isLongest: false | |
// ,braker: null | |
,i: (runI++) | |
,propIds: [] | |
}; | |
runs.unshift(run); | |
} | |
for (i = 0; i < runs.length; i++) { | |
if (runs[i].pts > longestRunCnt){ | |
longestRunCnt = runs[i].pts; | |
longestI = i; | |
} | |
} | |
if (longestI >= 0) { | |
runs[longestI].isLongest = true; | |
runs[0].isCurrent = true; | |
} | |
runs.sort( _runSortFunction ); | |
debug("_generateRunsFor: runs: ", runs) | |
entry.runs = runs; | |
entry.formerRunKey = entry.runKey; | |
entry.runKey = key; | |
debugGroupEnd(); | |
return entry; | |
} | |
// If compareFunction(a, b) is less than 0, sort a to a lower index than b, i.e. a comes first. | |
// If compareFunction(a, b) returns 0, leave a and b unchanged with respect to each other, but sorted with respect to all different elements. Note: the ECMAscript standard does not guarantee this behaviour, and thus not all browsers (e.g. Mozilla versions dating back to at least 2003) respect this. | |
// If compareFunction(a, b) is greater than 0, sort b to a lower index than a. | |
// compareFunction(a, b) must always return the same value when given a specific pair of elements a and b as its two arguments. If inconsistent results are returned then the sort order is undefined | |
function _runSortFunction(a,b) { | |
// current run is first | |
if (a.isCurrent) return -1; | |
if (b.isCurrent) return 1; | |
// then by isLongest per dmac | |
if (a.isLongest) return -1; | |
if (b.isLongest) return 1; | |
// otherwise: the most recent run that is the top run. | |
return b.i - a.i; | |
// // otherwise: If there is a tie for top runs, it will the most recent run that is the top run. | |
// if (a.pts === b.pts) return b.i - a.i; | |
// return b.pts - a.pts; | |
// if (a is less than b by some ordering criterion) { | |
// return -1; | |
// } | |
// if (a is greater than b by the ordering criterion) { | |
// return 1; | |
// } | |
// // a must be equal to b | |
// return 0; | |
} |
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