Created
December 13, 2017 04:26
-
-
Save bostrt/25314a76af502c419f8d945ac17dbf5b to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
'use strict'; | |
const QuestGoal = require('../../../src/QuestGoal'); | |
/** | |
* A quest goal requiring the player to locate a NPC. | |
* TODO: Add Dead-or-Alive feature. | |
*/ | |
class BountyGoal extends QuestGoal { | |
constructor(quest, config, player) { | |
config = Object.assign({ | |
title: 'Locate NPC', | |
npc: null, // NPC ID to capture | |
home: null, // Area ID to return to | |
dead: false // Capture dead or alive? | |
}, config); | |
super(quest, config, player); | |
this.state = { | |
found: false | |
}; | |
this.on('enterRoom', this._enterRoom); | |
} | |
getProgress() { | |
let percent = this.state.found ? 100 : 0; | |
const display = this.state.found ? 'Complete' : 'Not Complete'; | |
return { percent, display }; | |
} | |
_enterRoom(room) { | |
if (this.state.found) { | |
return; | |
} | |
let located = false; | |
const goalnpcid = this.config.npc; | |
if (goalnpcid != null) { | |
room.npcs.forEach(npc => { | |
if (npc.entityReference == goalnpcid) { | |
located = true; | |
} | |
}); | |
} | |
if (located) { | |
this.state.found = true; | |
// TODO: handle dead-or-alive. | |
// TODO: Handle logic for make NPC follow, or go home. | |
} | |
this.emit('progress', this.getProgress()); | |
} | |
serialize() { | |
let data = super.serialize(); | |
data.config = this.config; | |
return data; | |
} | |
} | |
module.exports = BountyGoal; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment