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phase 0 unit 2 week 1boggle class challenge
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class BoggleBoard | |
def initialize(board) | |
@board = board | |
end | |
def create_word(*coords) | |
coords.map {|coord| @board[coord.first][coord.last]}.join('') | |
end | |
def get_row(row) | |
@board[row] | |
end | |
def get_col(col) | |
@board.map{|row| row[col]} | |
end | |
def get_coord(single_coord) | |
@board[single_coord.first][single_coord.last] | |
end | |
end | |
dice_grid = [["b", "r", "a", "e"], | |
["i", "o", "d", "t"], | |
["e", "c", "l", "r"], | |
["t", "a", "k", "e"]] | |
boggle_board = BoggleBoard.new(dice_grid) | |
# implement tests for each of the methods here: | |
p boggle_board.create_word([1,2],[1,1],[2,1],[3,2]) #=> dock | |
# expected output | |
#["b","r","a","e"] | |
#["i","o","d","t"] | |
#["e","c","l","r"] | |
#["t","a","k","e"] | |
#["b","i","e","t"] | |
#["r","o","c","a"] | |
#["a","d","l","k"] | |
#["e","t","r","e"] | |
# real words: | |
# take | |
p boggle_board.get_row(0) | |
p boggle_board.get_row(1) | |
p boggle_board.get_row(2) | |
p boggle_board.get_row(3) | |
p boggle_board.get_col(0) | |
p boggle_board.get_col(1) | |
p boggle_board.get_col(2) | |
p boggle_board.get_col(3) | |
# create driver test code to retrieve a value at a coordinate here: | |
p boggle_board.get_coord([3,2]) | |
#reflect | |
# for object oriented programming, you have to create a class, and create an initialize method to | |
# instantiate variables you pass through when creating an instance of that class. | |
# you create an instance of the class by doing ClassName.new and assigning it to a variable. | |
# you can tell call the methods in that class on that newly created object. | |
# the benefits as you can see from the previous boggle_board challenge, | |
# is that you dont have to include the actual boggle_board in each individual method. | |
# with object oriented programming, you can pass the board as an argument when creating | |
# the instance, and since it will be initialized, it can then be accessed in all the methods. |
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