float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
return mix(rand(fl), rand(fl + 1.0), fc);
}
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Got a bunch of .ckpt files to convert? | |
# Here's a handy script to take care of all that for you! | |
# Original .ckpt files are not touched! | |
# Make sure you have enough disk space! You are going to DOUBLE the size of your models folder! | |
# | |
# First, run: | |
# pip install torch torchsde==0.2.5 safetensors==0.2.5 | |
# | |
# Place this file in the **SAME DIRECTORY** as all of your .ckpt files, open a command prompt for that folder, and run: | |
# python convert_to_safe.py |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// because http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl is often down | |
vec3 rgb2hsv(vec3 c) | |
{ | |
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); | |
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); | |
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); | |
float d = q.x - min(q.w, q.y); | |
float e = 1.0e-10; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
unsigned long BPM = 120; | |
unsigned long PPQ = 24; | |
unsigned long PPQ_T; | |
unsigned long SECONDS_IN_MINUTE = 60; | |
unsigned long MICROSECONDS_PER_PPQ = (SECONDS_IN_MINUTE * 1000000) / (BPM * PPQ); | |
unsigned long _micros; | |
unsigned long MICROSECONDS_PER_STEP = (SECONDS_IN_MINUTE * 1000000) / (BPM * 4); | |
unsigned long STEP_T; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// nest them | |
var a = 0 | |
var b = 0 | |
fs.readFile('filename.txt', function(err,data){ | |
a = data | |
fs.readFile('file2.txt', function(err,data){ | |
b = data | |
console.log(a,b) // both values |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
the | |
of | |
to | |
and | |
a | |
in | |
is | |
it | |
you | |
that |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger ([email protected]) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
mencoder output.avi -o yup.mp4 \ | |
-of lavf -lavfopts format=mp4 -ovc x264 -sws 9 \ | |
-x264encopts nocabac:level_idc=30:bframes=0:bitrate=512:threads=auto:turbo=1:global_header:threads=auto:subq=5:frameref=6:partitions=all:trellis=1:chroma_me:me=umh |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
license: gpl-3.0 |
NewerOlder