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// written by https://github.com/FreyaHolmer so use at your own risk c: | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
/// <summary>Utility functions to copy GUIDs, as well as Copy/Paste import settings</summary> | |
public static class AssetCopyUtils { | |
const int CTX_MENU_LOCATION = 70; |
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#ifndef __QUATERNION_INCLUDED__ | |
#define __QUATERNION_INCLUDED__ | |
#define QUATERNION_IDENTITY float4(0, 0, 0, 1) | |
#ifndef PI | |
#define PI 3.14159265359f | |
#endif | |
// Quaternion multiplication |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using UnityEngine; | |
namespace ZS.Tools | |
{ | |
/// <summary> | |
/// Provides means to deep-copy a TerrainData object because Unitys' built-in "Instantiate" method |