Created
August 2, 2010 12:34
-
-
Save bebraw/504568 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<html> | |
<head> | |
<title>Angular Gradient Test</title> | |
<script type="text/javascript" src="graphics.js"></script> | |
<script type="text/javascript" src="math.js"></script> | |
<script type="text/javascript"> | |
function draw() { | |
var canvas = document.getElementById("canvas"); | |
var halfWidth = canvas.width / 2; | |
var halfHeight = canvas.height / 2; | |
var gradientCenter = new Point(halfWidth, halfHeight); | |
var colors = [ [1, 0, 0, 1], // red | |
[0, 1, 0, 1], // green | |
[0, 0, 1, 1] // blue | |
]; | |
var angularGradient = function(point) { | |
// figure out angle | |
var dir = point.sub(gradientCenter); | |
var angle = Math.atan2(dir.y, dir.x); | |
// wrap around as positive | |
if (dir.y < 0 ) { | |
angle += 2 * Math.PI; | |
} | |
// map to [0, 1] range | |
angle /= (2 * Math.PI); | |
// figure out which segments to interpolate | |
var angleRatio = angle * colors.length; | |
var index = Math.floor(angleRatio); | |
var leftColor = index == 0? colors[colors.length - 1]: | |
colors[index - 1]; | |
var rightColor = colors[index]; | |
// figure out interpolation factor | |
var lerpFac = angleRatio % 1; | |
return lerp(leftColor, rightColor, lerpFac); | |
} | |
process(canvas, angularGradient); | |
} | |
</script> | |
</head> | |
<body onload="draw()"> | |
<canvas id="canvas" width="300" height="300"></canvas> | |
</body> | |
</html> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function process(canvas, func) { | |
function setPixel(imageData, x, y, rgba) { | |
var index = (x + y * imageData.width) * 4; | |
for (var i = 0; i < 4; i++) { | |
imageData.data[index + i] = rgba[i] * 255; | |
} | |
} | |
var ctx = canvas.getContext("2d"); | |
var imageData = ctx.createImageData(canvas.width, | |
canvas.height); | |
for (var y = 0; y < canvas.height; y++) { | |
for (var x = 0; x < canvas.width; x++) { | |
var result = func(new Point(x, y)); | |
setPixel(imageData, x, y, result); | |
} | |
} | |
ctx.putImageData(imageData, 0, 0); | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function lerp(a, b, fac) { | |
var ret = []; | |
if(a == b) { | |
return a; | |
} | |
for (var i = 0; i < Math.min(a.length, b.length); i++) { | |
ret[i] = a[i] * (1 - fac) + b[i] * fac; | |
} | |
return ret; | |
} | |
function project(target, initial, current) { | |
var delta = initial.sub(target); | |
if( (delta.x == 0) && (delta.y == 0) ) { | |
return target; | |
} | |
var t = current.sub(target).mul(delta).div(delta.toDistSquared()); | |
return delta.mul(t.x + t.y).add(target); | |
} | |
function dot(a, b) { | |
return a.x * b.x + a.y * b.y; | |
} | |
function Circle(location, radius) { | |
this.init(location, radius); | |
} | |
Circle.prototype = { | |
init: function(location, radius) { | |
this.location = location? new Point(location[0], location[1]): new Point(); | |
this.radius = radius? radius: 1; | |
}, | |
contains: function(p) { | |
return p.sub(this.location).toDist() <= this.radius; | |
}, | |
intersect: function(p1, p2) { | |
// http://local.wasp.uwa.edu.au/~pbourke/geometry/sphereline/ | |
var dp = p2.sub(p1); | |
var a = dp.toDistSquared(); | |
var b = 2 * (dp.x * (p1.x - this.location.x) + | |
dp.y * (p1.y - this.location.y)); | |
var c = this.location.toDistSquared() + p1.toDistSquared() - 2 * | |
(this.location.x * p1.x + this.location.y * p1.y) - | |
this.radius * this.radius; | |
var bb4ac = b * b - 4 * a * c; | |
var epsilon = 0.0001; | |
if (Math.abs(a) < epsilon || bb4ac < 0) { | |
return []; | |
} | |
if (bb4ac == 0) { | |
return [p2.sub(p1).mul(-b / (2 * a)).add(p1)]; | |
} | |
var mu1 = (-b + Math.sqrt(bb4ac)) / (2 * a); | |
var mu2 = (-b - Math.sqrt(bb4ac)) / (2 * a); | |
return [p2.sub(p1).mul(mu1).add(p1), p2.sub(p1).mul(mu2).add(p1)] | |
} | |
} | |
function Point(x, y) { | |
this.init(x, y); | |
} | |
Point.prototype = { | |
init: function(x, y) { | |
this.x = x? x: 0; | |
this.y = y? y: 0; | |
}, | |
add: function(other) { | |
return this._operationTemplate(other, function(a, b) {return a + b}); | |
}, | |
sub: function(other) { | |
return this._operationTemplate(other, function(a, b) {return a - b}); | |
}, | |
mul: function(other) { | |
return this._operationTemplate(other, function(a, b) {return a * b}); | |
}, | |
div: function(other) { | |
return this._operationTemplate(other, function(a, b) {return a / b}); | |
}, | |
ceil: function() { | |
return this._operationTemplate(null, function(a) {return Math.ceil(a)}); | |
}, | |
floor: function() { | |
return this._operationTemplate(null, function(a) {return Math.floor(a)}); | |
}, | |
round: function() { | |
return this._operationTemplate(null, function(a) {return Math.round(a)}); | |
}, | |
_operationTemplate: function(other, op) { | |
if(isNumber(other)) { | |
return new Point(op(this.x, other), op(this.y, other)); | |
} | |
if(other == null) { | |
return new Point(op(this.x), op(this.y)); | |
} | |
return new Point(op(this.x, other.x), op(this.y, other.y)); | |
}, | |
toDist: function() { | |
return Math.sqrt(this.toDistSquared()); | |
}, | |
toDistSquared: function() { | |
return this.x * this.x + this.y * this.y; | |
}, | |
normalize: function() { | |
return this.div(this.toDist()); | |
}, | |
invert: function() { | |
return new Point(-this.x, -this.y); | |
}, | |
closest: function(points) { | |
return this._findTemplate(points, | |
function() { | |
return Number.MAX_VALUE; | |
}, | |
function(dist, recordDist) { | |
return dist < recordDist; | |
} | |
); | |
}, | |
farthest: function(points) { | |
return this._findTemplate(points, | |
function() { | |
return 0; | |
}, | |
function(dist, recordDist) { | |
return dist > recordDist; | |
} | |
); | |
}, | |
_findTemplate: function(points, init, compare) { | |
var record = init(); | |
var recordPoint = points[0]; | |
for (var i = 1; i < points.length; i++) { | |
var point = points[i]; | |
var dist = this.sub(point).toDist(); | |
if (compare(dist, record)) { | |
record = dist; | |
recordPoint = point; | |
} | |
} | |
return recordPoint; | |
} | |
} | |
function isNumber(n) { | |
return !isNaN(parseFloat(n)) && isFinite(n); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment