Created
July 19, 2020 17:46
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#define VR_EPSILON 0.0001 | |
#define DESKTOP_FOV 60.0 | |
#define FOV_EPSILON 0.01 | |
#define ROT_EPSILON 0.0001 | |
bool isOrthographic() | |
{ | |
return UNITY_MATRIX_P[3][3] == 1; | |
} | |
bool isInMirror() | |
{ | |
return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f; | |
} | |
bool isPlayerView() { | |
// VR view? | |
#if defined(USING_STEREO_MATRICES) | |
return 1; | |
#endif | |
#if 1 | |
if (isOrthographic()) { | |
return 0; | |
} | |
// Check desktop FOV | |
float t = unity_CameraProjection._m11; | |
const float Rad2Deg = 180 / UNITY_PI; | |
float fov = atan(1.0f / t) * 2.0 * Rad2Deg; | |
if (abs(fov - DESKTOP_FOV) >= FOV_EPSILON) { | |
return 0; | |
} | |
// Check Y axis rotation | |
float3 y_vec = float3(0, 1, 0) + _WorldSpaceCameraPos; | |
float4 center_vec = UnityWorldToClipPos(_WorldSpaceCameraPos); | |
float4 projected = UnityWorldToClipPos(y_vec); | |
float4 offset = center_vec - projected; | |
if (abs(offset.x) >= ROT_EPSILON) { | |
return 0; | |
} | |
#endif | |
return 1; | |
} |
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