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{ | |
"m_SerializedProperties": [ | |
{ | |
"typeInfo": { | |
"fullName": "UnityEditor.ShaderGraph.BooleanShaderProperty" | |
}, | |
"JSONnodeData": "{\n \"m_Name\": \"Use custom position?\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"e5f43fd4-7aff-4db7-a2f3-97156369e26b\"\n },\n \"m_DefaultReferenceName\": \"Boolean_F1F66C13\",\n \"m_OverrideReferenceName\": \"\",\n \"m_Value\": false\n}" | |
}, | |
{ | |
"typeInfo": { |
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// Warning, because of a bug the code below marks UnityInput.hlsl and Lighting.hlsl as imported but only adds the required functionality | |
// Reason = error with redefined variables | |
//=============================================================================================================================================================================== | |
// Stripped down version of: https://github.com/Unity-Technologies/ScriptableRenderPipeline/blob/master/com.unity.render-pipelines.lightweight/ShaderLibrary/UnityInput.hlsl | |
//=============================================================================================================================================================================== | |
#ifndef LIGHTWEIGHT_SHADER_VARIABLES_INCLUDED | |
#define LIGHTWEIGHT_SHADER_VARIABLES_INCLUDED | |
// Light Indices block feature |