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| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Runtime.InteropServices; | |
| using Unity.Barracuda; | |
| using UnityEngine; | |
| using Random = UnityEngine.Random; | |
| public class Inferer : MonoBehaviour, InputHandler | |
| { |
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| down_sized_altair = [] | |
| img_data = [] | |
| img_shape = down_sized[10].shape | |
| for index, image in enumerate(down_sized[0:10]): | |
| for y in range(img_shape[0]): | |
| for x in range(img_shape[1]): | |
| pixel_color = image[y][x]/255 | |
| img_data.append((index, x+.5, img_shape[0]-y-.5, rgb2hex(pixel_color), explore_counts[index])) | |
| down_sized_altair.append(img_data) | |
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| img_data = [] | |
| img_shape = image.shape | |
| # I am sure there is a less loopy way of doing this. | |
| for y in range(img_shape[0]): | |
| for x in range(img_shape[1]): | |
| pixel_color = image[y][x] | |
| # Add a .5 offset and convert from RGB to Hex. | |
| img_data.append((x +.5, y + .5, rgb2hex(pixel_color))) |