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@barraIhsan
Last active September 20, 2025 08:23
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8BitDo Ultimate 2 Wireless on GNU/Linux, SteamOS, and Windows

Most of the source comes from: Steam Beta Forum

Thank you so much to everyone in the forum for contributing, for reaching out to 8BitDo to request switching between XInput/DInput/Switch mode on the dongle, to Valve for adding support on DInput mode, to the SDL developers (and 8bitdo) for adding support on DInput mode, and finally, to the Linux kernel developers for adding support on XInput mode.

This gist summarizes everything from that forum.

Switching Mode

So after the latest firmware update (as the time of writing: Controller 1.06, Adapter 1.04), its now possible to switch to DInput and Switch mode by holding B (DInput) or Y (Switch) while turning on the controller.

Note: If you try holding B or Y while in the dock and pick that up, it will not change the mode. You have to manually turn off the controller undocked (hold the home/guide button for 3 second) and turn it back (press home/guide button) while holding either B or Y

Wired         - XInput only
Dongle/2.4Ghz - XInput, DInput (B), Switch (Y)
Bluetooth     - DInput only

Hopefully, a future firmware update will allow switching between modes when using wired or Bluetooth.

On windows, all three modes is supported ootb. Games could properly detect XInput and Switch mode. However, you should use Steam Input for translating DInput mode into XInput

XInput Mode

8bitdo Ultimate 2 Wireless on XInput mode work ootb now on kernel 6.15+ (using built-in xpad driver)
https://github.com/torvalds/linux/commit/22cd66a5db56a07d9e621367cb4d16ff0f6baf56

In this mode, just like with other XInput controller, will not register gyro and additional button.

Nintendo Switch (Pro Controller) Mode

Hold Y while turning on your controller

Switch mode works ootb since kernel 5.16. Switch mode supports native gyro but no additional button and no capture button. Thus, you can use it with a Switch emulator or the actual device. For the Switch mode, it's supported ootb by hid_nintendo driver.

Do note that your XYAB will be swapped (so the bottom button is now B not A, just like a Switch/Pro Controller).

image

Works great if you use Switch emulator, rumble and gyro works ootb and you don't need to configure it manually. Except if you want to swap the XYAB

Battery Reporting

Oh, for battery reporting on Switch mode, yeah it doesn't work and it's always at 55% image

If you want an actual battery percentage, you have to use bluetooth. image

Direct Input (DInput) Mode

Hold B while turning on your controller

The DInput mode will register the 4 additional button (R4, L4, PL, PR) and native gyro after using udev, see below. Thus, you can map those with steam input and be translated into XInput for games.

Note: If you map any of the additional buttons using the Ultimate Software or the square button, it will register the mapped button instead of the original one. For example, if you map PL to LB, pressing PL will register as LB, not PL.

It will shows the correct icon for the controller and with the additional button, as well the gyro on Steam

Additional button

image

Gyro

image

udev rule for DInput

If you use SteamOS/Bazzite, it seems that it's already configured by default.

To get the additional button, gyro, and rumble working on DInput. You need to specify a udev rule.

# 2.4GHz/Dongle
KERNEL=="hidraw*", ATTRS{idProduct}=="6012", ATTRS{idVendor}=="2dc8", MODE="0660", TAG+="uaccess"
# Bluetooth
KERNEL=="hidraw*", KERNELS=="*2DC8:6012*", MODE="0660", TAG+="uaccess"

Save it in /etc/udev/rules.d/71-8bitdo-u2w.rules, then reload udev (# udevadm control --reload)

udev rule for other 8bitdo controllers

Simply change idProduct to the controller's idProduct. You can check them using $ lsusb

OR

You can omit idProduct to make it work for all 8bitdo controller. So it'll become:

# 2.4GHz/Dongle
KERNEL=="hidraw*", ATTRS{idVendor}=="2dc8", MODE="0660", TAG+="uaccess"
# Bluetooth
KERNEL=="hidraw*", KERNELS=="*2DC8:*", MODE="0660", TAG+="uaccess"
@xzandaa
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xzandaa commented Sep 17, 2025

Did not know that was a thing, honestly thought proton experimental was bleeding edge. I'll have to try it when I get home later.

@xzandaa
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xzandaa commented Sep 18, 2025

Try Experimental bleeding-edge maybe? In your Library, enter Proton, go to Proton Experimental, right click, go to Betas, select bleeding-edge.

Selected the bleeding-edge version and my controller did not work.

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