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// ================================================================== | |
// ============== Pixel Plotting on GBA with GVASM ================== | |
// ================================================================== | |
.stdlib | |
.def MODE_3 = 0x3 | |
.def BG2_ENABLE = 0x400 | |
.def VRAM = 0x06000000 | |
.def COLOUR = rgb(0, 15, 31) |
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/* | |
* Merge sort implementation for study purposes | |
* | |
* Dec 19, 2024 | |
* | |
* Alex McColm | |
* [email protected] | |
*/ | |
#include <stdio.h> | |
#include <stdlib.h> |
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# float_conversion.py | |
import sys | |
import random | |
from binary_fractions import Binary | |
options = ''' | |
Enter an option: | |
a........ Practice: binary16 floats --> real numbers | |
b........ [Some issues] Practice: real numbers --> binary16 floats | |
c........ [Not implemented] Step by Step Practice: real number -> binary16 float |