A Pen by Avinash Moondra on CodePen.
Created
May 7, 2018 03:40
-
-
Save avimoondra/0605cb0938023527851c8dde02bd4cb7 to your computer and use it in GitHub Desktop.
Conway's Game of Life
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<div id="errors" style=" | |
background: #c00; | |
color: #fff; | |
display: none; | |
margin: -20px -20px 20px; | |
padding: 20px; | |
white-space: pre-wrap; | |
"></div> | |
<div id="root"></div> | |
<script> | |
window.addEventListener('mousedown', function(e) { | |
document.body.classList.add('mouse-navigation'); | |
document.body.classList.remove('kbd-navigation'); | |
}); | |
window.addEventListener('keydown', function(e) { | |
if (e.keyCode === 9) { | |
document.body.classList.add('kbd-navigation'); | |
document.body.classList.remove('mouse-navigation'); | |
} | |
}); | |
window.addEventListener('click', function(e) { | |
if (e.target.tagName === 'A' && e.target.getAttribute('href') === '#') { | |
e.preventDefault(); | |
} | |
}); | |
window.onerror = function(message, source, line, col, error) { | |
var text = error ? error.stack || error : message + ' (at ' + source + ':' + line + ':' + col + ')'; | |
errors.textContent += text + '\n'; | |
errors.style.display = ''; | |
}; | |
console.error = (function(old) { | |
return function error() { | |
errors.textContent += Array.prototype.slice.call(arguments).join(' ') + '\n'; | |
errors.style.display = ''; | |
old.apply(this, arguments); | |
} | |
})(console.error); | |
</script> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function Square(props) { | |
return ( | |
<button | |
className="square" | |
onClick={props.onClick} | |
style={props.value ? {backgroundColor: 'black'} : {backgroundColor: 'white'}}> | |
{props.value} | |
</button> | |
); | |
} | |
class Board extends React.Component { | |
renderSquare(i, j) { | |
return ( | |
<Square | |
key={`${i}, ${j}`} | |
value={this.props.squares[i][j]} | |
onClick={() => this.props.onClick(i, j)} | |
/> | |
); | |
} | |
render() { | |
return ( | |
<div> | |
{ | |
_.range(this.props.numRows).map((i) => { | |
return ( | |
<div key={i} className="board-row"> | |
{ | |
_.range(this.props.numColumns).map((j) => { | |
return this.renderSquare(i, j) | |
}) | |
} | |
</div> | |
) | |
}) | |
} | |
</div> | |
); | |
} | |
} | |
class Game extends React.Component { | |
constructor(props) { | |
super(props); | |
const numRows = 10 | |
const numCols = 10 | |
this.state = { | |
numRows: numRows, | |
numCols: numCols, | |
squares: this.blankSquares(numRows, numCols), | |
refreshIntervalId: null, | |
isPlaying: false, | |
}; | |
} | |
handleClick(i, j) { | |
newSquares = this.state.squares.slice() | |
newSquares[i][j] = !this.state.squares[i][j] | |
this.setState({ | |
squares: newSquares | |
}) | |
}; | |
blankSquares(numRows, numCols) { | |
return _.range(numRows).map((index) => { | |
return Array(numCols).fill(false) | |
}) | |
} | |
validNeighbors(squares, rowIndex, colIndex) { | |
maxRowIndex = squares.length - 1 | |
maxColIndex = squares[0].length - 1 | |
return _.filter([ | |
[rowIndex - 1, colIndex - 1], | |
[rowIndex - 1, colIndex], | |
[rowIndex - 1, colIndex + 1], | |
[rowIndex, colIndex + 1], | |
[rowIndex, colIndex - 1], | |
[rowIndex + 1, colIndex - 1], | |
[rowIndex + 1, colIndex], | |
[rowIndex + 1, colIndex + 1], | |
], (square) => { | |
return square[0] >= 0 && | |
square[0] <= maxRowIndex && | |
square[1] >= 0 && | |
square[1] <= maxColIndex | |
}) | |
} | |
computeNextSquareState(squares, rowIndex, colIndex) { | |
validNeighbors = this.validNeighbors(squares, rowIndex, colIndex) | |
aliveNeighbors = _.filter(validNeighbors, (neighborCoord) => { | |
return squares[neighborCoord[0]][neighborCoord[1]] | |
}).length | |
value = false | |
if(squares[rowIndex][colIndex]) { | |
if(aliveNeighbors < 2) { | |
value = false | |
} | |
if(aliveNeighbors == 2 || aliveNeighbors == 3) { | |
value = true | |
} | |
if(aliveNeighbors > 3) { | |
value = false | |
} | |
} else { | |
if(aliveNeighbors == 3) { | |
value = true | |
} | |
} | |
return value | |
} | |
step() { | |
newSquares = this.blankSquares(this.state.numRows, this.state.numCols); | |
_.forEach(newSquares, (row, rowIndex) => { | |
_.forEach(row, (_, colIndex) => { | |
newSquares[rowIndex][colIndex] = this.computeNextSquareState(this.state.squares, rowIndex, colIndex) | |
}) | |
}) | |
this.setState({ | |
squares: newSquares | |
}) | |
} | |
reset() { | |
this.setState({ | |
squares: this.blankSquares(this.state.numRows, this.state.numCols) | |
}) | |
} | |
play() { | |
refreshIntervalId = setInterval(() => { | |
this.step() | |
}, 500) | |
this.setState({ | |
refreshIntervalId: refreshIntervalId, | |
isPlaying: true, | |
}) | |
} | |
pause() { | |
if(this.state.refreshIntervalId) { | |
clearInterval(this.state.refreshIntervalId) | |
this.setState({ | |
refreshIntervalId: null, | |
isPlaying: false, | |
}) | |
} | |
} | |
render() { | |
return ( | |
<div className="game"> | |
<div className="game-board"> | |
<Board | |
numRows={this.state.numRows} | |
numColumns={this.state.numCols} | |
squares={this.state.squares} | |
onClick={(i, j) => this.handleClick(i, j)} | |
/> | |
</div> | |
<div> | |
<button onClick={() => this.reset() }>reset</button> | |
<button onClick={() => this.step()}>step</button> | |
<button disabled={this.state.isPlaying} onClick={() => this.play()}>play</button> | |
<button disabled={!this.state.isPlaying}onClick={() => this.pause()}>pause</button> | |
</div> | |
</div> | |
); | |
} | |
} | |
// ======================================== | |
ReactDOM.render(<Game />, document.getElementById("root")); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/0.14.7/react-with-addons.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/0.14.7/react-dom.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/lodash.js/4.17.5/lodash.min.js"></script> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
body { | |
font: 14px "Century Gothic", Futura, sans-serif; | |
margin: 20px; | |
} | |
ol, ul { | |
padding-left: 30px; | |
} | |
.board-row:after { | |
clear: both; | |
content: ""; | |
display: table; | |
} | |
.status { | |
margin-bottom: 10px; | |
} | |
.square { | |
background: #fff; | |
border: 1px solid #999; | |
float: left; | |
font-size: 24px; | |
font-weight: bold; | |
line-height: 34px; | |
height: 34px; | |
margin-right: -1px; | |
margin-top: -1px; | |
padding: 0; | |
text-align: center; | |
width: 34px; | |
} | |
.square:focus { | |
outline: none; | |
} | |
.kbd-navigation .square:focus { | |
background: #ddd; | |
} | |
.game { | |
display: flex; | |
flex-direction: row; | |
} | |
.game-info { | |
margin-left: 20px; | |
} | |
.slidecontainer { | |
width: 100%; /* Width of the outside container */ | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment