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remaps a noise texture to be cooler and better
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| /** | |
| * remaps the values on a noise texture to fall between two new values | |
| * @param {asset.GMSprite} noise_sprite the sprite that needs to be remapped | |
| * @param {real} new_minimum the new minimum noise value | |
| * @param {real} new_maximum the new maximum noise value | |
| */ | |
| function noise_remap(noise_sprite, new_minimum, new_maximum) { | |
| var width = sprite_get_width(noise_sprite); | |
| var height = sprite_get_height(noise_sprite); | |
| var surface = surface_create(width, height); | |
| surface_set_target(surface) { | |
| draw_clear_alpha(#ffffff, 1); | |
| gpu_set_blendenable(false); | |
| draw_sprite(noise_sprite, 0, 0, 0); | |
| gpu_set_blendenable(true); | |
| surface_reset_target(); | |
| } | |
| var area = width * height * 4; | |
| var buffer = buffer_create(area, buffer_fixed, 1); | |
| buffer_get_surface(buffer, surface, 0); | |
| buffer_seek(buffer, buffer_seek_start, 0); | |
| var old_minimum = infinity; | |
| var old_maximum = 0; | |
| while (buffer_tell(buffer) < area) { | |
| var pixel_value = (buffer_read(buffer, buffer_u32) & 255) / 255; | |
| if (pixel_value > old_maximum) { | |
| old_maximum = pixel_value; | |
| } | |
| if (pixel_value < old_minimum) { | |
| old_minimum = pixel_value; | |
| } | |
| } | |
| buffer_seek(buffer, buffer_seek_start, 0); | |
| var old_delta = old_maximum - old_minimum; | |
| var buffer_offset = 0; | |
| while (buffer_tell(buffer) < area) { | |
| var pixel_value = (buffer_read(buffer, buffer_u32) & 255) / 255; | |
| var new_value = lerp(new_minimum, new_maximum, (pixel_value - old_minimum) / old_delta) * 255; | |
| var new_color = make_color_rgb(new_value, new_value, new_value) | (255 << 24); | |
| buffer_poke(buffer, buffer_offset, buffer_u32, new_color); | |
| buffer_offset = buffer_offset + 4; | |
| } | |
| buffer_seek(buffer, buffer_seek_start, 0); | |
| buffer_set_surface(buffer, surface, 0); | |
| surface_save(surface, $"{sprite_get_name(noise_sprite)}.png") | |
| surface_free(surface); | |
| buffer_delete(buffer); | |
| return undefined; | |
| } |
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