Created
December 31, 2023 01:35
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functions for reading and writing tilemaps from and to buffers
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| /** | |
| * writes a tilemap to a buffer | |
| * @param {id.TileMapElement} map the tilemap source | |
| * @return {id.Buffer} | |
| */ | |
| function buffer_get_tilemap(map) { | |
| var width = tilemap_get_width(map); | |
| var height = tilemap_get_height(map); | |
| var buffer = buffer_create(width * height * buffer_sizeof(buffer_u32), buffer_fixed, 1); | |
| for (var i = 0; i < width; i++) { | |
| for (var j = 0; j < height; j++) { | |
| buffer_write(buffer, buffer_u32, tilemap_get(map, i, j)); | |
| } | |
| } | |
| return buffer; | |
| } | |
| /** | |
| * writes a tilemap to a buffer | |
| * @param {id.TileMapElement} map the tilemap destination | |
| * @param {id.Buffer} buffer the buffer source | |
| */ | |
| function buffer_set_tilemap(map, buffer) { | |
| var width = tilemap_get_width(map); | |
| var height = tilemap_get_height(map); | |
| for (var i = 0; i < width; i++) { | |
| for (var j = 0; j < height; j++) { | |
| tilemap_set(map, buffer_read(buffer, buffer_u32), i, j); | |
| } | |
| } | |
| } | |
| /** | |
| * writes a tilemap to a buffer within a specific position and size | |
| * @param {id.TileMapElement} map the tilemap source | |
| * @return {id.Buffer} | |
| */ | |
| function buffer_get_tilemap_ext(map, x, y, width, height) { | |
| var buffer = buffer_create(width * height * buffer_sizeof(buffer_u32), buffer_fixed, 1); | |
| for (var i = x, il = x + width; i < il; i++) { | |
| for (var j = y, jl = y + height; j < jl; j++) { | |
| buffer_write(buffer, buffer_u32, tilemap_get(map, i, j)); | |
| } | |
| } | |
| return buffer; | |
| } | |
| /** | |
| * writes a tilemap to a buffer in a specific position and size | |
| * @param {id.TileMapElement} map the tilemap destination | |
| * @param {id.Buffer} buffer the buffer source | |
| */ | |
| function buffer_set_tilemap_ext(map, buffer, x, y, width, height) { | |
| for (var i = x, il = x + width; i < il; i++) { | |
| for (var j = y, jl = y + height; j < jl; j++) { | |
| tilemap_set(map, buffer_read(buffer, buffer_u32), i, j); | |
| } | |
| } | |
| } |
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