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Generating random UIColor in Swift
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func generateRandomColor() -> UIColor { | |
let hue : CGFloat = CGFloat(arc4random() % 256) / 256 // use 256 to get full range from 0.0 to 1.0 | |
let saturation : CGFloat = CGFloat(arc4random() % 128) / 256 + 0.5 // from 0.5 to 1.0 to stay away from white | |
let brightness : CGFloat = CGFloat(arc4random() % 128) / 256 + 0.5 // from 0.5 to 1.0 to stay away from black | |
return UIColor(hue: hue, saturation: saturation, brightness: brightness, alpha: 1) | |
} |
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Here's another version, but with optional parameters: