float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
return mix(rand(fl), rand(fl + 1.0), fc);
}
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int numFrames = 100; | |
PVector field(float x,float y){ | |
float amount = 2.5; | |
float scale = 0.03; | |
float radius = 0.45; | |
double value1 = 400.0*noise.eval(scale*x,scale*y,radius*cos(TWO_PI*1.0*(frameCount-1)/numFrames),radius*sin(TWO_PI*1.0*(frameCount-1)/numFrames)); | |
double value2 = 400.0*noise.eval(1000+scale*x,scale*y,radius*cos(TWO_PI*1.0*(frameCount-1)/numFrames),radius*sin(TWO_PI*1.0*(frameCount-1)/numFrames)); | |
//int value2 = (int) Math.round(value); | |
float parameter1 = (int) Math.round(value1)/100.0; |
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OpenSimplexNoise noise; | |
int numFrames = 100; | |
int margin = 50; | |
int m; | |
class Line{ | |
float lr; |