Created
May 8, 2020 18:28
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Flowfield Particles 2
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<canvas id="canvas"></canvas> |
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/* Credit goes to: Johan Karlsson and his Post about Particles in Flowfields: | |
https://codepen.io/DonKarlssonSan/post/particles-in-simplex-noise-flow-field */ | |
let canvas, ctx, field, w, h, fieldSize, columns, rows, noiseZ, particles, hue; | |
(noiseZ = 0); | |
particleCount = 2000; | |
particleSize = 0.9; | |
fieldSize = 70; | |
fieldForce = 0.15; | |
noiseSpeed = 0.003; | |
sORp = true; | |
trailLength = 0.15; | |
hueBase = 10; | |
hueRange = 5; | |
maxSpeed = 2.5; | |
enableGUI = true; | |
var ui = new function() { | |
this.particleCount = particleCount; | |
this.particleSize = particleSize; | |
this.fieldSize = fieldSize; | |
this.fieldForce = fieldForce; | |
this.noiseSpeed = noiseSpeed; | |
this.simplexOrPerlin = sORp; | |
this.trailLength = trailLength; | |
this.maxSpeed = maxSpeed; | |
this.hueBase = hueBase; | |
this.hueRange = hueRange; | |
this.change = function() { | |
particleSize = ui.particleSize; | |
fieldSize = ui.fieldSize; | |
fieldForce = ui.fieldForce; | |
noiseSpeed = ui.noiseSpeed; | |
maxSpeed = ui.maxSpeed; | |
hueBase = ui.hueBase; | |
hueRange = ui.hueRange; | |
fieldColor = ui.fieldColor; | |
ui.simplexOrPerlin?sORp=1:sORp=0; | |
} | |
this.reset = function() { | |
particleCount = ui.particleCount; | |
reset(); | |
} | |
this.bgColor = function(){ | |
trailLength = ui.trailLength; | |
} | |
}(); | |
if(enableGUI){ | |
var gui = new dat.GUI(); | |
f1 = gui.addFolder("Color"); | |
f2 = gui.addFolder("Particle"); | |
f3 = gui.addFolder("Flowfield"); | |
f1.add(ui, "hueBase", 0, 360).onChange(ui.change); | |
f1.add(ui, "hueRange", 0, 40).onChange(ui.change); | |
f2.add(ui, "particleCount", 1000, 10000).step(100).onChange(ui.reset); | |
f2.add(ui, "particleSize", 0.1, 3).onChange(ui.change); | |
f2.add(ui, "trailLength", 0.05, 0.60).onChange(ui.bgColor); | |
f2.add(ui, "maxSpeed", 1.0, 4.0).onChange(ui.change); | |
f3.add(ui, "fieldSize", 10, 150).step(1).onChange(ui.change); | |
f3.add(ui, "fieldForce", 0.05, 1).onChange(ui.change); | |
f3.add(ui, "noiseSpeed", 0.001, 0.005).onChange(ui.change); | |
f3.add(ui, "simplexOrPerlin").onChange(ui.change); | |
} | |
class Particle { | |
constructor(x, y) { | |
this.pos = new Vector(x, y); | |
this.vel = new Vector(Math.random() - 0.5, Math.random() - 0.5); | |
this.acc = new Vector(0, 0); | |
this.hue = Math.random()*30-15; | |
} | |
move(acc) { | |
if (acc) { | |
this.acc.addTo(acc); | |
} | |
this.vel.addTo(this.acc); | |
this.pos.addTo(this.vel); | |
if (this.vel.getLength() > maxSpeed) { | |
this.vel.setLength(maxSpeed); | |
} | |
this.acc.setLength(0); | |
} | |
wrap() { | |
if (this.pos.x > w) { | |
this.pos.x = 0; | |
} else if (this.pos.x < -this.fieldSize) { | |
this.pos.x = w - 1; | |
} | |
if (this.pos.y > h) { | |
this.pos.y = 0; | |
} else if (this.pos.y < -this.fieldSize) { | |
this.pos.y = h - 1; | |
} | |
} | |
} | |
canvas = document.querySelector("#canvas"); | |
ctx = canvas.getContext("2d"); | |
reset(); | |
window.addEventListener("resize", reset); | |
function initParticles() { | |
particles = []; | |
let numberOfParticles = particleCount; | |
for (let i = 0; i < numberOfParticles; i++) { | |
let particle = new Particle(Math.random() * w, Math.random() * h); | |
particles.push(particle); | |
} | |
} | |
function initField() { | |
field = new Array(columns); | |
for (let x = 0; x < columns; x++) { | |
field[x] = new Array(rows); | |
for (let y = 0; y < rows; y++) { | |
let v = new Vector(0, 0); | |
field[x][y] = v; | |
} | |
} | |
} | |
function calcField() { | |
if (sORp) { | |
for (let x = 0; x < columns; x++) { | |
for (let y = 0; y < rows; y++) { | |
let angle = noise.simplex3(x / 20, y / 20, noiseZ) * Math.PI * 2; | |
let length = noise.simplex3(x / 40 + 40000, y / 40 + 40000, noiseZ) * fieldForce; | |
field[x][y].setLength(length); | |
field[x][y].setAngle(angle); | |
} | |
} | |
} else { | |
for (let x = 0; x < columns; x++) { | |
for (let y = 0; y < rows; y++) { | |
let angle = noise.perlin3(x / 20, y / 20, noiseZ) * Math.PI * 2; | |
let length = noise.perlin3(x / 40 + 40000, y / 40 + 40000, noiseZ) * fieldForce; | |
field[x][y].setLength(length); | |
field[x][y].setAngle(angle); | |
} | |
} | |
} | |
} | |
function reset() { | |
w = canvas.width = window.innerWidth; | |
h = canvas.height = window.innerHeight; | |
//ctx.strokeStyle = fieldColor; | |
noise.seed(Math.random()); | |
columns = Math.round(w / fieldSize) + 1; | |
rows = Math.round(h / fieldSize) + 1; | |
initParticles(); | |
initField(); | |
} | |
function draw() { | |
requestAnimationFrame(draw); | |
calcField(); | |
noiseZ += noiseSpeed; | |
drawBackground(); | |
drawParticles(); | |
} | |
function drawBackground() { | |
ctx.fillStyle = "rgba(0,0,0,"+ui.trailLength+")"; | |
ctx.fillRect(0, 0, w, h); | |
} | |
function drawParticles() { | |
particles.forEach(p => { | |
var ps = p.fieldSize = Math.abs(p.vel.x + p.vel.y)*particleSize + 0.3; | |
ctx.fillStyle = "hsl("+(hueBase + p.hue + ((p.vel.x + p.vel.y)*hueRange))+", 100%, 50%)"; | |
ctx.fillRect(p.pos.x, p.pos.y, ps, ps); | |
let pos = p.pos.div(fieldSize); | |
let v; | |
if (pos.x >= 0 && pos.x < columns && pos.y >= 0 && pos.y < rows) { | |
v = field[Math.floor(pos.x)][Math.floor(pos.y)]; | |
} | |
p.move(v); | |
p.wrap(); | |
}); | |
} | |
draw(); |
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<script src="https://codepen.io/Tibixx/pen/BbBxRG.js"></script> | |
<script src="https://codepen.io/Tibixx/pen/rRBKBm.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.5/dat.gui.min.js"></script> |
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html, body{ | |
overflow: hidden; | |
padding: 0px; | |
margin: 0px; | |
} |
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