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@arfon
Forked from dfm/LICENSE
Created February 20, 2014 20:38

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  1. @dfm dfm revised this gist Feb 11, 2013. 1 changed file with 18 additions and 0 deletions.
    18 changes: 18 additions & 0 deletions LICENSE
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    Copyright (c) 2012–2013 Daniel Foreman-Mackey

    Permission is hereby granted, free of charge, to any person obtaining a copy of
    this software and associated documentation files (the "Software"), to deal in
    the Software without restriction, including without limitation the rights to
    use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
    the Software, and to permit persons to whom the Software is furnished to do so,
    subject to the following conditions:

    The above copyright notice and this permission notice shall be included in all
    copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
    FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
    COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
    IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
    CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  2. @dfm dfm revised this gist Oct 18, 2012. 1 changed file with 1 addition and 0 deletions.
    1 change: 1 addition & 0 deletions index.html
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    font-size: 16px;
    color: #333;
    text-align: center;
    margin-top: 75px;
    }

    text.title {
  3. @dfm dfm revised this gist Oct 18, 2012. 1 changed file with 1 addition and 0 deletions.
    1 change: 1 addition & 0 deletions index.html
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    font-family: "xkcd", sans-serif;
    font-size: 16px;
    color: #333;
    text-align: center;
    }

    text.title {
  4. @dfm dfm created this gist Oct 18, 2012.
    82 changes: 82 additions & 0 deletions index.html
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    <!DOCTYPE HTML>
    <html>
    <head>
    <title>XKCD plots in d3</title>

    <script src="http://d3js.org/d3.v2.min.js?2.10.0"></script>
    <script src="xkcd.js"></script>

    <style>

    @font-face {
    font-family: "xkcd";
    src: url('http://antiyawn.com/uploads/Humor-Sans.ttf');
    }

    body {
    font-family: "xkcd", sans-serif;
    font-size: 16px;
    color: #333;
    }

    text.title {
    font-size: 20px;
    }

    path {
    fill: none;
    stroke-width: 2.5px;
    stroke-linecap: round;
    stroke-linejoin: round;
    }

    path.axis {
    stroke: black;
    }

    path.bgline {
    stroke: white;
    stroke-width: 6px;
    }

    </style>

    </head>
    <body>

    <script>

    // Generate some data.
    function f1 (x) {
    return Math.exp(-0.5 * (x - 1) * (x - 1)) * Math.sin(x + 0.2) + 0.05;
    }

    function f2 (x) {
    return 0.5 * Math.cos(x - 0.5) + 0.1;
    }

    var xmin = -1.0,
    xmax = 7,
    N = 100,
    data = d3.range(xmin, xmax, (xmax - xmin) / N).map(function (d) {
    return {x: d, y: f1(d)};
    })
    data2 = d3.range(xmin, xmax, (xmax - xmin) / N).map(function (d) {
    return {x: d, y: f2(d)};
    });

    // Build the plot.
    var plot = xkcdplot();
    plot("body");

    // Add the lines.
    plot.plot(data);
    plot.plot(data2, {stroke: "red"});

    // Render the image.
    plot.xlim([-1.5, 7.5]).draw();

    </script>

    </body>
    </html>
    247 changes: 247 additions & 0 deletions xkcd.js
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    function xkcdplot() {

    // Default parameters.
    var width = 600,
    height = 300,
    margin = 20,
    arrowSize = 12,
    arrowAspect = 0.4,
    arrowOffset = 6,
    magnitude = 0.003,
    xlabel = "Time of Day",
    ylabel = "Awesomeness",
    title = "The most important graph ever made",
    xlim,
    ylim;

    // Plot elements.
    var el,
    xscale = d3.scale.linear(),
    yscale = d3.scale.linear();

    // Plotting functions.
    var elements = [];

    // The XKCD object itself.
    var xkcd = function (nm) {
    el = d3.select(nm).append("svg")
    .attr("width", width + 2 * margin)
    .attr("height", height + 2 * margin)
    .append("g")
    .attr("transform", "translate(" + margin + ", "
    + margin + ")");
    return xkcd;
    };

    // Getters and setters.
    xkcd.xlim = function () {
    if (!arguments.length) return xlim;
    xlim = arguments[0];
    return xkcd;
    };

    // Do the render.
    xkcd.draw = function () {
    // Set the axes limits.
    xscale.domain(xlim).range([0, width]);
    yscale.domain(ylim).range([height, 0]);

    // Compute the zero points where the axes will be drawn.
    var x0 = xscale(0),
    y0 = yscale(0);

    // Draw the axes.
    var axis = d3.svg.line().interpolate(xinterp);
    el.selectAll(".axis").remove();
    el.append("svg:path")
    .attr("class", "x axis")
    .attr("d", axis([[0, y0], [width, y0]]));
    el.append("svg:path")
    .attr("class", "y axis")
    .attr("d", axis([[x0, 0], [x0, height]]));

    // Laboriously draw some arrows at the ends of the axes.
    var aa = arrowAspect * arrowSize,
    o = arrowOffset,
    s = arrowSize;
    el.append("svg:path")
    .attr("class", "x axis arrow")
    .attr("d", axis([[width - s + o, y0 + aa], [width + o, y0], [width - s + o, y0 - aa]]));
    el.append("svg:path")
    .attr("class", "x axis arrow")
    .attr("d", axis([[s - o, y0 + aa], [-o, y0], [s - o, y0 - aa]]));
    el.append("svg:path")
    .attr("class", "y axis arrow")
    .attr("d", axis([[x0 + aa, s - o], [x0, -o], [x0 - aa, s - o]]));
    el.append("svg:path")
    .attr("class", "y axis arrow")
    .attr("d", axis([[x0 + aa, height - s + o], [x0, height + o], [x0 - aa, height - s + o]]));

    for (var i = 0, l = elements.length; i < l; ++i) {
    var e = elements[i];
    e.func(e.data, e.x, e.y, e.opts);
    }

    // Add some axes labels.
    el.append("text").attr("class", "x label")
    .attr("text-anchor", "end")
    .attr("x", width - s)
    .attr("y", y0 + aa)
    .attr("dy", ".75em")
    .text(xlabel);
    el.append("text").attr("class", "y label")
    .attr("text-anchor", "end")
    .attr("x", aa)
    .attr("y", x0)
    .attr("dy", "-.75em")
    .attr("transform", "rotate(-90)")
    .text(ylabel);

    // And a title.
    el.append("text").attr("class", "title")
    .attr("text-anchor", "end")
    .attr("x", width)
    .attr("y", 0)
    .text(title);

    return xkcd;
    };

    // Adding plot elements.
    xkcd.plot = function (data, opts) {
    var x = function (d) { return d.x; },
    y = function (d) { return d.y; },
    cx = function (d) { return xscale(x(d)); },
    cy = function (d) { return yscale(y(d)); },
    xl = d3.extent(data, x),
    yl = d3.extent(data, y);

    // Rescale the axes.
    xlim = xlim || xl;
    xlim[0] = Math.min(xlim[0], xl[0]);
    xlim[1] = Math.max(xlim[1], xl[1]);
    ylim = ylim || yl;
    ylim[0] = Math.min(ylim[0], yl[0]);
    ylim[1] = Math.max(ylim[1], yl[1]);

    // Add the plotting function.
    elements.push({
    data: data,
    func: lineplot,
    x: cx,
    y: cy,
    opts: opts
    });

    return xkcd;
    };

    // Plot styles.
    function lineplot(data, x, y, opts) {
    var line = d3.svg.line().x(x).y(y).interpolate(xinterp),
    bgline = d3.svg.line().x(x).y(y),
    strokeWidth = _get(opts, "stroke-width", 3),
    color = _get(opts, "stroke", "steelblue");
    el.append("svg:path").attr("d", bgline(data))
    .style("stroke", "white")
    .style("stroke-width", 2 * strokeWidth + "px")
    .style("fill", "none")
    .attr("class", "bgline");
    el.append("svg:path").attr("d", line(data))
    .style("stroke", color)
    .style("stroke-width", strokeWidth + "px")
    .style("fill", "none");
    };

    // XKCD-style line interpolation. Roughly based on:
    // jakevdp.github.com/blog/2012/10/07/xkcd-style-plots-in-matplotlib
    function xinterp (points) {
    // Scale the data.
    var f = [xscale(xlim[1]) - xscale(xlim[0]),
    yscale(ylim[1]) - yscale(ylim[0])],
    z = [xscale(xlim[0]),
    yscale(ylim[0])],
    scaled = points.map(function (p) {
    return [(p[0] - z[0]) / f[0], (p[1] - z[1]) / f[1]];
    });

    // Compute the distance along the path using a map-reduce.
    var dists = scaled.map(function (d, i) {
    if (i == 0) return 0.0;
    var dx = d[0] - scaled[i - 1][0],
    dy = d[1] - scaled[i - 1][1];
    return Math.sqrt(dx * dx + dy * dy);
    }),
    dist = dists.reduce(function (curr, d) { return d + curr; }, 0.0);

    // Choose the number of interpolation points based on this distance.
    var N = Math.round(200 * dist);

    // Re-sample the line.
    var resampled = [];
    dists.map(function (d, i) {
    if (i == 0) return;
    var n = Math.max(3, Math.round(d / dist * N)),
    spline = d3.interpolate(scaled[i - 1][1], scaled[i][1]),
    delta = (scaled[i][0] - scaled[i - 1][0]) / (n - 1);
    for (var j = 0, x = scaled[i - 1][0]; j < n; ++j, x += delta)
    resampled.push([x, spline(j / (n - 1))]);
    });

    // Compute the gradients.
    var gradients = resampled.map(function (a, i, d) {
    if (i == 0) return [d[1][0] - d[0][0], d[1][1] - d[0][1]];
    if (i == resampled.length - 1)
    return [d[i][0] - d[i - 1][0], d[i][1] - d[i - 1][1]];
    return [0.5 * (d[i + 1][0] - d[i - 1][0]),
    0.5 * (d[i + 1][1] - d[i - 1][1])];
    });

    // Normalize the gradient vectors to be unit vectors.
    gradients = gradients.map(function (d) {
    var len = Math.sqrt(d[0] * d[0] + d[1] * d[1]);
    return [d[0] / len, d[1] / len];
    });

    // Generate some perturbations.
    var perturbations = smooth(resampled.map(d3.random.normal()), 3);

    // Add in the perturbations and re-scale the re-sampled curve.
    var result = resampled.map(function (d, i) {
    var p = perturbations[i],
    g = gradients[i];
    return [(d[0] + magnitude * g[1] * p) * f[0] + z[0],
    (d[1] - magnitude * g[0] * p) * f[1] + z[1]];
    });

    return result.join("L");
    }

    // Smooth some data with a given window size.
    function smooth(d, w) {
    var result = [];
    for (var i = 0, l = d.length; i < l; ++i) {
    var mn = Math.max(0, i - 5 * w),
    mx = Math.min(d.length - 1, i + 5 * w),
    s = 0.0;
    result[i] = 0.0;
    for (var j = mn; j < mx; ++j) {
    var wd = Math.exp(-0.5 * (i - j) * (i - j) / w / w);
    result[i] += wd * d[j];
    s += wd;
    }
    result[i] /= s;
    }
    return result;
    }

    // Get a value from an object or return a default if that doesn't work.
    function _get(d, k, def) {
    if (typeof d === "undefined") return def;
    if (typeof d[k] === "undefined") return def;
    return d[k];
    }

    return xkcd;

    }