- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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const channels = [...document.querySelectorAll("#main-link.channel-link")].map(e => { | |
const [, a, b] = e.href.match("/((?:user)|(?:channel))/(.*)$"); | |
const feed = "https://www.youtube.com/feeds/videos.xml?" + (a === "user" ? "user=" : "channel_id=") + b; | |
const channelName = e.querySelector("yt-formatted-string.ytd-channel-name").innerText; | |
return [feed, channelName]; | |
}); | |
if (channels.length == 0) { | |
alert("Couldn't find any subscriptions"); | |
} else { | |
console.log(channels.map(([feed, _]) => feed).join("\n")); |
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#ifdef PSXDTH | |
#else | |
#define PSXDTH | |
//PS1 Hardware Dithering & Color Precision Truncation Function | |
//by ompu co | Sam Blye (c) 2020 | |
//PS1 dither table from PSYDEV SDK documentation |
Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
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/** | |
* This code is licensed under the terms of the MIT license | |
* | |
* Deep diff between two object, using lodash | |
* @param {Object} object Object compared | |
* @param {Object} base Object to compare with | |
* @return {Object} Return a new object who represent the diff | |
*/ | |
function difference(object, base) { | |
function changes(object, base) { |
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(?:https?:\/\/)?(?:www\.)?youtu\.?be(?:\.com)?\/?.*(?:watch|embed)?(?:.*v=|v\/|\/)([\w\-_]+)\&? |
Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative
float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);