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January 24, 2015 15:12
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,80 @@ /*************** * pointers.js * *************** * * You! How are you still alive? * * Well, no matter. Good luck getting through this * maze of rooms - you'll never see me or the Algorithm again! */ function startLevel(map) { function shuffle(o){ //v1.0 [http://bit.ly/1l6LGQT] for(var j, x, i = o.length; i; j = Math.floor(Math.random() * i), x = o[--i], o[i] = o[j], o[j] = x); return o; }; map.createFromGrid( ['+++++++++++++++++++++++++++++++++++++++++++++', '++o *++++o *++++o *++++o *++++o *++++o *+++++', '+* @ o++* o++* o++* o++* o++* o++++', '++o *++++o *++++o *++++o *++++o *++++o *+++++', '+++++++++++++++++++++++++++++++++++++++++++++', '+++++* o++++* o++++* o++++* o++++* o++++* o++', '++++o *++o *++o *++o *++o *++o *+', '+++++* o++++* o++++* o++++* o++++* o++++* o++', '+++++++++++++++++++++++++++++++++++++++++++++', '++o *++++o *++++o *++++o *++++o *++++o *+++++', '+* o++* o++* o++* o++* o++* o++++', '++o *++++o *++++o *++++o *++++o *++++o *+++++', '+++++++++++++++++++++++++++++++++++++++++++++', '+++++* o++++* o++++* o++++* o++++* o++++* o++', '++++o *++o *++o *++o *++o *++o *+', '+++++* o++++* o++++* o++++* o++++* o++++* o++', '+++++++++++++++++++++++++++++++++++++++++++++', '++o *++++o *++++o *++++o *++++o *++++o *+++++', '+* o++* o++* o++* o++* o++* E o++++', '++o *++++o *++++o *++++o *++++o *++++o *+++++', '+++++++++++++++++++++++++++++++++++++++++++++'], { '@': 'player', 'E': 'exit', '+': 'block', 'o': 'teleporter', '*': 'trap', }, 2, 2); var canvas = map.getCanvasContext(); var teleportersAndTraps = map.getDynamicObjects(); teleportersAndTraps = shuffle(teleportersAndTraps); for (i = 0; i < teleportersAndTraps.length; i+=2) { var t1 = teleportersAndTraps[i]; var t2 = teleportersAndTraps[i+1]; // Point each teleporter to either another teleporter // or a trap if (t1.getType() == 'teleporter') { t1.setTarget(t2); } if (t2.getType() == 'teleporter') { t2.setTarget(t1); } // TODO find a way to remove the API docs // wouldn't want the 'good doctor' to find // out about map.getCanvasCoords()... } } function validateLevel(map) { map.validateExactlyXManyObjects(1, 'exit'); }