Created
July 8, 2016 07:47
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chef
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["005201"] = {robotIndex = 52, ignoreGravity = true, ignoreContactSpace = true, updateFixture = true, | |
basic = { health = 6000, attack = 20, defense = 0, }, | |
activate = {delay = 0.1, location = {x = 1.2, y = 0.5, valueType = "float"}, fixDirection = "left"}, | |
statusCount = {[1] = {counter = 1, count = 1,}, [2] = {counter = 1, count = 1,}, | |
[3] = {counter = 1, count = 1,},}, | |
statusHealth = {[4] = {0.8}}, | |
stage1verticalLeaveChase = { | |
[1] = { | |
target = { | |
target = "pathCollision", | |
}, | |
effect = { | |
effect = {"attack"}, | |
}, | |
moveSpeed = 4, targetLocation = {x = 0.8, y = 0.5, valueType = "float"}, chaseTime = 0 | |
} | |
} , | |
stage2leaveChase = { | |
[1] = { | |
target = { | |
target = "pathCollision", | |
}, | |
effect = { | |
effect = {"attack"}, | |
}, | |
moveSpeed = 4, targetLocation = {x = 0.8, y = 0.5, valueType = "float"}, chaseTime = 0 | |
} | |
} , | |
stage3verticalLeaveChase = { | |
[1] = { | |
target = { | |
target = "pathCollision", | |
}, | |
effect = { | |
effect = {"attack"}, | |
}, | |
moveSpeed = 4, targetLocation = {x = 0.8, y = 0.5, valueType = "float"}, chaseTime = 0 | |
} | |
} , | |
stage4leaveChase = { | |
[1] = { | |
target = { | |
target = "pathCollision", | |
}, | |
effect = { | |
effect = {"attack"}, | |
}, | |
moveSpeed = 4, targetLocation = {x = 0.8, y = 0.5, valueType = "float"}, chaseTime = 0 | |
} | |
} , | |
stage5verticalLeaveChase = { | |
[1] = { | |
target = { | |
target = "pathCollision", | |
}, | |
effect = { | |
effect = {"attack"}, | |
}, | |
moveSpeed = 4, targetLocation = {x = 0.8, y = 0.5, valueType = "float"}, chaseTime = 0, | |
drumstick = { | |
duration = 5, | |
health = { | |
[1] = {target = 0.6, cure = 0.6}, | |
[2] = {target = 0.4, cure = 0.4}, | |
[3] = {target = 0.2, cure = 0.2}, | |
} | |
} | |
} | |
} , | |
stage1chefFirstSkill = { | |
[1] = { | |
target = { | |
target = "pathCollision", | |
}, | |
effect = { | |
effect = {"attack"}, | |
}, | |
number = { | |
calculation = {"attackAttribute"}, | |
ratioValue = 1, | |
}, | |
round = { | |
[1] = {delay = 0.3, bullet = {"1"}}, | |
[2] = {delay = 0.3, bullet = {"2"}}, | |
}, | |
bullet = { | |
["1"] = {type = "shot", angle = {60, 120}, speed = 6, needChangeSpeed = true, changeSpeed = 1, changeDuration = 0.1}, | |
["2"] = {type = "shot", angle = {80, 100, 120}, speed = 6, needChangeSpeed = true, changeSpeed = 1, changeDuration = 0.1}, | |
}, | |
dullTime = 0, triggerDamageRate = 0, triggerPossibility = 1, dullDamageRate = 0.1 | |
} | |
}, | |
stage2chefSecondSkill = { | |
[1] = { | |
target = { | |
target = "pathCollision", | |
}, | |
effect = { | |
effect = {"attack"}, | |
}, | |
number = { | |
calculation = {"attackAttribute"}, | |
ratioValue = 1, | |
}, | |
round = { | |
[1] = {delay = 0, bullet = {"1"}}, | |
}, | |
bullet = { | |
["1"] = {type = "sunlight", count = 6, rotate = {[1] = {angle = 90, angleSpeed = 30},[2] = {angle = 60, angleSpeed = -30}}}, | |
}, | |
dullTime = 0, triggerDamageRate = 0, triggerPossibility = 1, dullDamageRate = 0.1 | |
} | |
}, | |
stage3chefFirstSkill = { | |
[1] = { | |
target = { | |
target = "pathCollision", | |
}, | |
effect = { | |
effect = {"attack"}, | |
}, | |
number = { | |
calculation = {"attackAttribute"}, | |
ratioValue = 1, | |
}, | |
round = { | |
[1] = {delay = 0.3, bullet = {"1"}}, | |
[2] = {delay = 0.3, bullet = {"2"}}, | |
[3] = {delay = 0.3, bullet = {"3"}}, | |
}, | |
bullet = { | |
["1"] = {type = "shot", angle = {60, 120}, speed = 6, needChangeSpeed = true, changeSpeed = 1, changeDuration = 0.1}, | |
["2"] = {type = "shot", angle = {80, 100, 120}, speed = 6, needChangeSpeed = true, changeSpeed = 1, changeDuration = 0.1}, | |
["3"] = {type = "aim", speed = 6, needChangeSpeed = true, changeSpeed = 1, changeDuration = 0.1}, | |
}, | |
dullTime = 0, triggerDamageRate = 0, triggerPossibility = 1, dullDamageRate = 0.1 | |
} | |
}, | |
stage4chefSecondSkill = { | |
[1] = { | |
target = { | |
target = "pathCollision", | |
}, | |
effect = { | |
effect = {"attack"}, | |
}, | |
number = { | |
calculation = {"attackAttribute"}, | |
ratioValue = 1, | |
}, | |
round = { | |
[1] = {delay = 0, bullet = {"1"}}, | |
[2] = {delay = 0.3, bullet = {"2"}}, | |
}, | |
bullet = { | |
["1"] = {type = "sunlight", count = 6, rotate = {[1] = {angle = 90, angleSpeed = -30},[2] = {angle = 60, angleSpeed = 30}}}, | |
["2"] = {type = "parabola", speed = 3}, | |
}, | |
dullTime = 0, triggerDamageRate = 0, triggerPossibility = 1, dullDamageRate = 0.1 | |
} | |
}, | |
stage5chefThirdSkill = { | |
[1] = { | |
target = { | |
target = "pathCollision", | |
}, | |
effect = { | |
effect = {"attack"}, | |
}, | |
number = { | |
calculation = {"attackAttribute"}, | |
ratioValue = 1, | |
}, | |
round = { | |
[1] = {delay = 0, bullet = {"1"}}, | |
[2] = {delay = 1.3, bullet = {"2"}}, | |
[3] = {delay = 1.3, bullet = {"3"}}, | |
[4] = {delay = 1.3, bullet = {"1"}}, | |
[5] = {delay = 1.3, bullet = {"2"}}, | |
[6] = {delay = 1.3, bullet = {"3"}}, | |
}, | |
bullet = { | |
["1"] = {type = "homing", speed = 6, homingInterval = 0.1, homingAngle = 5,}, | |
["2"] = {type = "shot", angle = {60, 120}, speed = 6, needChangeSpeed = true, changeSpeed = 1, changeDuration = 0.1}, | |
["3"] = {type = "shot", angle = {80, 100, 120}, speed = 6, needChangeSpeed = true, changeSpeed = 1, changeDuration = 0.1}, | |
}, | |
dullTime = 0, triggerDamageRate = 0, triggerPossibility = 1, dullDamageRate = 0.1 | |
} | |
}, | |
} |
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