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June 11, 2017 16:59
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Created using browser-solidity: Realtime Ethereum Contract Compiler and Runtime. Load this file by pasting this gists URL or ID at https://ethereum.github.io/browser-solidity/#version=soljson-v0.4.11+commit.68ef5810.js&optimize=undefined&gist=
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pragma solidity ^0.4.11; | |
contract Lease { | |
uint public value; | |
address public owner; | |
address public tenant; | |
enum State { Created, Locked, Inuse, Inactive } | |
State public state; | |
function Lease() payable { | |
owner = msg.sender; | |
value = msg.value / 3; | |
require((3 * value) == msg.value); | |
} | |
modifier condition(bool _condition) { | |
require(_condition); | |
_; | |
} | |
modifier onlyTenant() { | |
require(msg.sender == tenant); | |
_; | |
} | |
modifier onlyOwner() { | |
require(msg.sender == owner); | |
_; | |
} | |
modifier inState(State _state) { | |
require(state == _state); | |
_; | |
} | |
event Aborted(); | |
event LeaseConfirmed(); | |
event KeyReceived(); | |
event KeyReturned(); | |
/// Abort the lease and reclaim the ether. | |
/// Can only be called by the seller before | |
/// the contract is locked. | |
function abort() | |
onlyOwner | |
inState(State.Created) | |
{ | |
Aborted(); | |
state = State.Inactive; | |
owner.transfer(this.balance); | |
} | |
/// Confirm the lease as tenant. | |
/// Transaction has to include `3 * value` ether. | |
/// The ether will be locked until confirmReceived | |
/// is called. | |
function confirmLease() | |
inState(State.Created) | |
condition(msg.value == (3 * value)) | |
payable | |
{ | |
LeaseConfirmed(); | |
tenant = msg.sender; | |
state = State.Locked; | |
} | |
/// Confirm that you (the tenant) received the key. | |
/// This will release 2/3 of the locked ether. | |
function confirmReceived() | |
onlyTenant | |
inState(State.Locked) | |
{ | |
KeyReceived(); | |
state = State.Inuse; | |
owner.transfer(2 * value); | |
} | |
/// Confirm that you (the owner) received the key. | |
/// This will release 1/3 of the locked ether. | |
function confirmReturned() | |
onlyOwner | |
inState(State.Inuse) | |
{ | |
KeyReturned(); | |
state = State.Inactive; | |
tenant.transfer(this.balance); | |
} | |
} |
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pragma solidity ^0.4.11; | |
contract Purchase { | |
uint public value; | |
address public seller; | |
address public buyer; | |
enum State { Created, Locked, Inactive } | |
State public state; | |
function Purchase() payable { | |
seller = msg.sender; | |
value = msg.value / 2; | |
require((2 * value) == msg.value); | |
} | |
modifier condition(bool _condition) { | |
require(_condition); | |
_; | |
} | |
modifier onlyBuyer() { | |
require(msg.sender == buyer); | |
_; | |
} | |
modifier onlySeller() { | |
require(msg.sender == seller); | |
_; | |
} | |
modifier inState(State _state) { | |
require(state == _state); | |
_; | |
} | |
event Aborted(); | |
event PurchaseConfirmed(); | |
event ItemReceived(); | |
/// Abort the purchase and reclaim the ether. | |
/// Can only be called by the seller before | |
/// the contract is locked. | |
function abort() | |
onlySeller | |
inState(State.Created) | |
{ | |
Aborted(); | |
state = State.Inactive; | |
seller.transfer(this.balance); | |
} | |
/// Confirm the purchase as buyer. | |
/// Transaction has to include `2 * value` ether. | |
/// The ether will be locked until confirmReceived | |
/// is called. | |
function confirmPurchase() | |
inState(State.Created) | |
condition(msg.value == (2 * value)) | |
payable | |
{ | |
PurchaseConfirmed(); | |
buyer = msg.sender; | |
state = State.Locked; | |
} | |
/// Confirm that you (the buyer) received the item. | |
/// This will release the locked ether. | |
function confirmReceived() | |
onlyBuyer | |
inState(State.Locked) | |
{ | |
ItemReceived(); | |
// It is important to change the state first because | |
// otherwise, the contracts called using `send` below | |
// can call in again here. | |
state = State.Inactive; | |
// NOTE: This actually allows both the buyer and the seller to | |
// block the refund - the withdraw pattern should be used. | |
buyer.transfer(value); | |
seller.transfer(this.balance); | |
} | |
} |
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