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February 10, 2015 10:37
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,142 @@ int[][] result; float t, c; float ease(float p) { return 3*p*p - 2*p*p*p; } float ease(float p, float g) { if (p < 0.5) return 0.5 * pow(2*p, g); else return 1 - 0.5 * pow(2*(1 - p), g); } float mn = .5*sqrt(3); void setup() { setup_(); result = new int[width*height][3]; } void draw() { if(!recording){ t = mouseX*1.0/width; c = mouseY*1.0/height; if(mousePressed) println(c); draw_(); } else { for (int i=0; i<width*height; i++) for (int a=0; a<3; a++) result[i][a] = 0; c = 0; for (int sa=0; sa<samplesPerFrame; sa++) { t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); draw_(); loadPixels(); for (int i=0; i<pixels.length; i++) { result[i][0] += pixels[i] >> 16 & 0xff; result[i][1] += pixels[i] >> 8 & 0xff; result[i][2] += pixels[i] & 0xff; } } loadPixels(); for (int i=0; i<pixels.length; i++) pixels[i] = 0xff << 24 | int(result[i][0]*1.0/samplesPerFrame) << 16 | int(result[i][1]*1.0/samplesPerFrame) << 8 | int(result[i][2]*1.0/samplesPerFrame); updatePixels(); saveFrame("f###.gif"); if (frameCount==numFrames) exit(); } } ////////////////////////////////////////////////////////////////////////////// int samplesPerFrame = 8; int numFrames = 240; float shutterAngle = .33; boolean recording = false; void setup_() { size(800,600,P3D); rectMode(CENTER); stroke(250); strokeWeight(3.5); smooth(8); ortho(); noFill(); } void ver(float xx, float yy, float zz){ tt = ease(constrain(1.4*((3*t)%1)-map(yy,-l/2,l/2,0,.4),0,1),2.5); vertex(xx*cos(HALF_PI*tt) + zz*sin(HALF_PI*tt), yy, zz*cos(HALF_PI*tt) - xx*sin(HALF_PI*tt)); } float x, y, z, tt; float l = 195; float ww = 1; float xrot = atan(sqrt(.5)); void draw_() { background(#B55EB2); pushMatrix(); translate(width/2, height/2); rotateX(xrot); rotateY(QUARTER_PI); if(3*t<=1) rotateX(HALF_PI); else if(3*t <= 2) rotateZ(HALF_PI); for(int i=0; i<4; i++){ for(int j=0; j<4; j++){ x = map(i,0,3,-l/2,l/2); y = map(j,0,3,-l/2,l/2); beginShape(); for(int a=0; a<100; a++){ z = map(a,0,99,-l/2-ww,l/2+ww); ver(x,y,z); } endShape(); } } for(int i=0; i<4; i++){ for(int j=0; j<4; j++){ x = map(i,0,3,-l/2,l/2); z = map(j,0,3,-l/2,l/2); beginShape(); for(int a=0; a<100; a++){ y = map(a,0,99,-l/2-ww,l/2+ww); ver(x,y,z); } endShape(); } } for(int i=0; i<4; i++){ for(int j=0; j<4; j++){ y = map(i,0,3,-l/2,l/2); z = map(j,0,3,-l/2,l/2); beginShape(); for(int a=0; a<100; a++){ x = map(a,0,99,-l/2-ww,l/2+ww); ver(x,y,z); } endShape(); } } popMatrix(); }