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import sys | |
import random | |
import pygame | |
# FROM https://www.youtube.com/watch?v=o-6pADy5Mdg | |
pygame.init() | |
screen_width= 1280 | |
screen_height=900 | |
clock = pygame.time.Clock() | |
screen = pygame.display.set_mode((screen_width, screen_height)) | |
pygame.display.set_caption('pong') | |
ball = pygame.Rect(screen_width/2-16, screen_height/2-16, 30,30) | |
player = pygame.Rect(screen_width-20, screen_height/2, 10, 140) | |
opponent = pygame.Rect(10, screen_height/2 -70, 10, 140) | |
font = pygame.font.Font(None, 36) # None means default font, 36 is the size | |
bx = 7 | |
by = 7 | |
pspeed = 0 | |
ospeed = 0 | |
bg_color = pygame.Color('grey12') | |
light_grey = (200,200,200) | |
pscore=0 | |
oscore=0 | |
text_content = "Hello, Pygame!" | |
# Get the rectangle bounding the text surface | |
def print_text(x,y,text_content): | |
global screen | |
global font | |
# Render the text | |
text_color = pygame.Color("white") | |
text_surface = font.render(text_content, True, text_color) | |
text_rect = text_surface.get_rect(center=(x, y)) | |
# Blit the text surface onto the screen | |
screen.blit(text_surface, text_rect) | |
def proc_event(): | |
global pspeed | |
global ospeed | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.quit() | |
sys.exit() | |
if event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_DOWN: | |
pspeed += 7 | |
if event.key == pygame.K_UP: | |
pspeed -= 7 | |
if event.key == pygame.K_DOWN: | |
ospeed += 7 | |
if event.key == pygame.K_UP: | |
ospeed -= 7 | |
if event.type == pygame.KEYUP: | |
if event.key == pygame.K_DOWN: | |
pspeed -= 7 | |
if event.key == pygame.K_UP: | |
pspeed += 7 | |
if event.key == pygame.K_DOWN: | |
ospeed -= 7 | |
if event.key == pygame.K_UP: | |
ospeed += 7 | |
def update_ball(): | |
ball.x += bx | |
ball.y += by | |
player.y += pspeed | |
opponent.y += ospeed | |
def reset_ball_on_collition(): | |
global bx | |
global by | |
global ball | |
ball.center = (screen_width / 2, screen_height/2) | |
bx *= random.choice((-1,1)) | |
by *= random.choice((-1,1)) | |
def check_ball_animation_physics(): | |
## Ball Animation | |
global by | |
global bx | |
if(ball.top <= 0 or ball.bottom >= screen_height): | |
by *= -1 | |
if(ball.left <= 0 or ball.right >= screen_width): | |
global pscore | |
global oscore | |
if ball.left <= 0: | |
pscore +=1 | |
else: | |
oscore +=1 | |
reset_ball_on_collition() | |
if(ball.colliderect(player) or ball.colliderect(opponent)): | |
bx *= -1 | |
def check_and_update_player_opponent_physics(): | |
# Player | |
if player.top <= 0: | |
player.top =0 | |
if player.bottom >= screen_height: | |
player.bottom = screen_height | |
# Opponet | |
if opponent.top <= 0: | |
opponent.top =0 | |
if opponent.bottom >= screen_height: | |
opponent.bottom = screen_height | |
def display_entities(): | |
pygame.draw.rect(screen, light_grey, player) | |
pygame.draw.rect(screen, light_grey, opponent) | |
pygame.draw.ellipse(screen, light_grey, ball) | |
pygame.draw.aaline(screen, light_grey, (screen_width/2,0), (screen_width/2,screen_height)) | |
score = str(f"P1: {pscore} VS P2: {oscore}") | |
print_text(screen_width/2-100,10, score) | |
while True: | |
proc_event() | |
update_ball() | |
check_ball_animation_physics() | |
check_and_update_player_opponent_physics() | |
screen.fill(bg_color) | |
display_entities() | |
pygame.display.flip() | |
clock.tick(60) |
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